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Wired*Nun
31st of January, 2007, 03:44
Wow, somehow my email only told me this thread updated today, completely missed the week old material. 'Course, now I'm half asleep and can't find the remaining questions I had rattling around in my head.

I guess I'm still not clear exactly on who killed Joss and why him. And what was up with the funky aura Heldrik was seeing that night on people?

The demon rebels who had secretly taken over Kashfa (Nayda, Farriq, Saudra et. al.) had banished Jasra to undershadow, had control of Luke through his wife, and were turning Kashfa into a demon-friendly haven for the same rabid anti-Chaos faction that took over Doracus. Dara set up the assassination, framing Kashfa with the materials, to maneuver at least two of her opponents into fighting each other, hopefully getting the Crown to take action against Kashfa, to disrupt the radical demons who were causing trouble in Chaos, and to sow general confusion. This obviously succeeded, causing a lot of wild goose chases.

The aura was sorcerous glamor, disguising various of Dara's agents in the crowd. Dara, shapechanged to appear to be Luke, showed herself to Raevyn to support the frame and further implicate Kashfa.

Wired*Nun
31st of January, 2007, 03:52
Hey, I have been toying with the idea of starting another game. I believe my burnout is not on RPGing in general, but with this story line and genre.

This is highly preliminary, but which of you guys would be interested in something? It would be less wide-ranging than this Amber (I think the multiple story lines and complexity contributed to my overload).

I was thinking of either VTM or Serenity, leaning toward VTM. I think I would like to play in some version of "reality," that is, lots of connections to what we think of as the real world. I like to draw from real history and culture, and that was harder in Amber.

Comments?

TreyKincaide
31st of January, 2007, 08:08
Ooh! I'd love to get in on a Vampire game, chief. I've been starving for one since my old LARP died off.

Wired*Nun
31st of January, 2007, 08:14
OK that's one.

Icebird
31st of January, 2007, 10:18
Well, I've got the rulebook for neither, but would love to play in another game by you. I've actually just gotten the firefly DVDs, so I'll be watching that over the next few feeks. But whichever one you go with, if you give me some time I'll get the book and learn the system.

LynMars
31st of January, 2007, 12:22
I've been toying with GMing ideas between 7th Sea, Firefly, and other stuff myself. I'm not a huge Vampire fan anymore, though.

Thanos
31st of January, 2007, 15:34
I am DOWN with some VTM RPing! I tried to join a game here, but it recently died even though the players decided to round robin it. I like the Tremere, Nos, and Ventrue the most ;-)

I have not done Serenity, but I understand the basics and can get ahold of the materials for it if needs be.

LynMars
31st of January, 2007, 17:17
Having just read through Kat's prelude the first time...Was Delwin actually her dad, instead of Blake? What about Kat's twin? Was she with Delwin and Sand this whole time, or something else there?

Wired*Nun
1st of February, 2007, 04:35
Yes, as I mentioned, Delwin and Sand were the original brother-sister problem, making Kat their daughter...not what she wanted to hear, probably. Just part of the twisted world of Amber.

Kat's twin "sister" Tatyana was actually a copy - not a shadow, a true twinning - that resulted from one of Delwin's manipulations of reality. He was trying restore the broken Pattern in Correlaine without using the Jewel. He had theorized that, were his own visualization strong enough, that is all he would need to do it. Kat had sneaked down to watch Uncle Del, like she did whenever she could get away with it, and got caught in the reality fracture his attempt and failure brought on. When it was done, Delwin found two identical little girls lying unconscious in the corridor outside the Pattern chamber. All the tests he could devise could not tell one from the other, until he noticed that one was left-handed, the other, right.

From here, frankly I hadn't developed the story thread in my own mind how Tatyana ended up as a Changed, high in the anti-Hendrake rebellion on Doracus. I always thought the idea of an Amberite vampire would be interesting. That already happened once in my earlier game, Josh was Embraced once as a way of circumventing certain magical wards (e.g., how do you get past a ward that lets no living thing through?) but was restored by the Pattern, so we didn't get to explore that whole thing much.

By the way, Astrid was Blakes and Sand's, and proved unfit, as you can see.

Wired*Nun
6th of February, 2007, 08:34
Looks like 4 people then with interest, unless the others just haven't checked here lately.

Lyn, is it the WoD that you are not into, or playing a vampire? Personally, I like mixed games just fine (VTM/Werewolf/Mage/whatever) if they work. I could easily set up an alternate game angle within WoD or a WoD-like modern world - anyone like Highlander? I have rules for immortals in WoD lying around somewhere...there are several different add-ons that I can think of that would bring fresh life to WoD or something like it - Greens and Grays, Children of the Nephilim, Immortals, some ad-hoc X-files stuff, Extraordinary Gentlemen, lower-level "superhero." In fact, I could probably come up with stuff from scratch and we could just work it through together.

I want to keep the number of players fewer, though - I think 6 is max I can handle.

Let me know your thoughts.

LynMars
6th of February, 2007, 11:00
Various things hard for me to describe coherently are why I don't like Vampire as much as other games (though I have a rough draft of a longer post with rambling reasons). I just don't. I think I would end up sitting out an online V:tM game regardless, especially with my current semester kicking my butt, and the upcoming semesters showing little relief. Have to pick and choose my RP distractions.

I like WoD itself just fine--my very first RPG was Werewolf: The Apocalypse 2nd ed, so it's got a special widdle place in my geeky heart. Mage was all right, just put me to sleep when they tried discussing metaphysics. Wraith was fun if depressing and hard to tell a good story for, while Changeling is also difficult for the opposite reasons. I had a blast running the newer edition Mummy demo (the one in 3rd ed WoD, with the big connections to Wraith's finished story) at a convention, too--cuz of my game, actually, they sold out all their copies of Mummy, Wraith, and had to promise ways to get the interested players more. I was kinda proud of that. ;) Some of the secondary character types in WoD are pretty cool, especially if one wants to run a "Mortals" game. Despite WW's reneging on their promise to never do a Demon & Angels game, Demon was really impressively done, and I would recommend it to anyone asking. Sometime I'd like to maybe run a game for that, though in some ways it treads close to the line of what I don't like about Vampire. Hunter didn't exist to me.

As for OWoD crossovers, if one adheres to the rules, they really don't work well; the old games were not balanced towards each other at all, and inevitably, someone gets left feeling frustrated when someone with the same amount of points and exp is way cooler in some way (granted, usually combat). Unless it's left a bit more freeform, or houseruling is done, it gets tricky. I've seen WoD Highlander rules, actually, a long time ago, and mainly for LARP. Interesting, if a little funky to make them fit in with the typical WoD set-up. I've also cringed at several of the sites adapting other creature types to that setting. WoD's already got enough stuff in it, though, to make the poor beseiged Humans feel crowded. ;)

Shutter
6th of February, 2007, 11:16
Perhaps I'm just not grokking how to keep track of two orpg.com forums at once, in any case I missed this business of a new game until just now. I'd be excited to play another game. Firefly would get top vote for me, Vampires leave me a bit cold personally, but I hear there are other interesting things to play and do in WoD so I'd be happy to venture there instead. Would give me an excuse to venture into a game shop again for the first time in years.

Also, general oohs and ahhs at the subplot revelation business. Well woven Dave.

LynMars
6th of February, 2007, 11:26
Well, there's always just bookmarking the main forum index instead of one game forum ;) Especially now that LeeCHeSSS has just announced (http://online-roleplaying.com/forums/showthread.php?t=7673) new ways of collapsing the main index page down to only see the forums you want to see.

But there's no new Wired*Nun game as of yet, just talk. And like I said above, gonna depend for me what the new game is, as I have to choose how to waste my non-school time. ;)

And I think people have mentioned archiving this game sometime soonish so it's not lost later on, though if there's activity here, it'll likely get to stick around some.

Wired*Nun
6th of February, 2007, 13:47
I am of the firm opinion that "normal" humans are never fun to play in an RPG.

The whole point is to be someone different, cooler, and less vulnerable IMO. Sometimes those are tragic and stupid characters, but they are never "normal." "Normal" people don't have adventures.

The only way "normals" work in stories is if the writer has complete control, and puts them in the middle of extraordinary events around them - in which case, the story is more about the events than the character. See The Last King of Scotland for an illustration of what I mean.

Even if you disagree with that, I don't like to gamemaster games where the characters lie up in hospital for weeks at a time after every combat or conflict. That's what normal people do.

I really like stories of the extraordinary set in ordinary settings (or at least beginning there) - just like Peter Pan, or Narnia, or Amber for that matter. I like the ties back to reality, common culture and reference. I think that's why Serenity works so well, because of the "wild west in space" aspect, and real physics (no FTL travel, the massive solar system provides enough RPG possibilities, no energy weapons, most technology actually not advanced much beyond today's, etc.).

Still, having started in two Serenity System games already, I'm kind of annoyed and soured on it, but that's probably just poison in the waters. I think I could regenerate enthusiasm for it, but I don't want to risk another burnout by starting something I'm not in love with.

Other stories in the genre I would like to do are Zenna Henderson's "The People" series, Zahn's "The Green and the Gray," Westerfeld's "Midnighters." Extraordinary people living among us, etc.

Setting serenity aside for the moment (it might be the default), what characters would you guys like to play in a modern setting? Forget systems, think powers and personality, tragic characters welcome.

Shutter
6th of February, 2007, 14:49
Yegads that's an open ended question. Offhand my mind drifts to comic books, be it Xmen, Sandman, Heroes, whathaveyou.

Other than that, I have no clear answer at all.

Thanos
6th of February, 2007, 15:05
I have successfully played a particular Highlander-style:Immortal using those age old rules in several games. He was a young MI-6 operative, only a few years after his first death, and he was pulled into a Wave Seti along with a bunch of other Henyoki (however its spelled) characters in Hong Kong. His mentor covered up his activities in back home and eventually got him put on a permenant floater assignment. He ended up in the US, in another game, and helped save a bunch of mages from the Technocracy, kind of. It didn't help that one of the SoE's went Murauder :-P
John, the character, has all kinds of little extra's that help him out, but he is by no means a combat monster as his main weapons or pistols, knives, and in one incornation Do of 2.

Anyways, I am up for playing just about any WoD if its a mix up, or a Straight VtM, WtA, or MtA games.

Personally, I like self healing characters like Werewolves and Immortals and characters that have special abilities that make them useful to the group (like mages and Nos), but are still not useless in a fight.

I also have been playing MURPG (Marvel Universe RPG) which is a new dieceless system for Marvel. http://www.murpg.proboards19.com/index.cgi
If you like comicbook hero kind of stuff, then this is a good system.

TreyKincaide
6th of February, 2007, 15:25
I too am a bit jaded on Serenity for reasons you've outlined above. Earl Henry was a fully conceptualized character, one that I was quite proud of incidentally, that was a bit too ordinary and thus written out of the story left in limbo of sorts. Nothing kills interest like an inability to contribute or even appreciate events transpiring.

In modern settings I tend to try to make characters with personalities that coincide with a theme that I wish to explore within the context of the given material. I've been mulling over an idea for a free thinking teacher that was embraced by a student--a moment of weakness leading to the forbidden and thus damnation.

I suppose if we were to do a something where the change into "The Other" wasn't quite such a violent assault, I'd likely want to play someone at odds with their normacly. Someone who for one reason or another floated along without a firm grasp until their life altered significantly. X-Files Mulder or Peter Pattrelli from Heroes (a tv show I can't recommend highly enough), or something in that vein, perhaps.

Anything modern I do will likely be influenced by Gaiman, Zelazny, and Pratchett. I'm pretty flexible, and we've gamed together long enough that I'm sure that as long as you find something you enjoy, I'll have a good time.

LynMars
6th of February, 2007, 18:09
Only Highlander style games I've done were free-form one-on-one games, or a random BESM one-shot game with 2 players. If following the actual theme, it works best for really small groups. Or running players along individual threads a lot like Amber, or Darken's Rivalry game, that end up coinciding every so often.

"Mortal" games in WoD tend to be things like Sorcerors, Gypsies, Kinfolk, Ghouls...all those secondary people with keen abilities that set them apart, but aren't really powerful like the mainline books. I've been in a few fun games of those.

Otherwise, yeah, you don't tend to play "Normal" games much, if ever. A friend of Trey's and mine recently started us as Ordinaries for the latest arc of a d20 Future game, but we eventually gained Heroic status as we survived scary adventures. Even games that have normal Humans in them--D20, Serenity, etc, have something that sets the characters apart as extraordinary.

And while some folks like "realism" (at which point I wonder why they often play fantasy RPGS), I think healing rules can be fudged quite a bit for fun purposes, and recovery times kinda sped through to get to the next stage. That's a sorta bluebooking thing to me; take a couple minutes to describe how the characters spend a couple weeks of downtime getting patched up and recuperating and move on, otherwise people get frustrated.

I was sad about that Serenity game too. I liked Agnes, and all the other characters, a lot. The tabletop game I was in died abruptly from real life stupid drama. I've occasionally had ideas for my own Serenity game, but I'd like the bad taste to leave folks' mouths first, and I'd need some breathing room creatively. I do know, though, it'd fall away from the usual "small ship and crew" angle.

The extraordinary among the ordinary is always fun. The RPG Underworld (NOT related to those dreadful vampire/werewolf movies) by Gareth Skarka is a good example of that; a very similar vein to J Michael Stracinzki's "Midnight Nation" and Gaiman's "Neverwhere." lilyclave is running a tabletop of that lately, and it's fun as heck.

As for character concepts...I dunno. I'd likely be able to think of something, it'd just take me awhile. Otherwise I end up with one of my terribly vanilla characters. If I have the ability to do so. Lately it feels like my creativity is reduced to posting in the games I'm already in >.<

Icebird
6th of February, 2007, 18:18
Yes, I agree about the 'normal' type characters - they get boring pretty quick.

I would love a chance to play a mage of some sort. I find the metaphysics side of whatever world I play in fascinating, and mages tend to deal with that sort of thing in a very direct way. When the character makes mistakes, I want them to be big ones - he got too angry, lost control, and killed someone with a lightning bolt meant to scare them. But when he gets something right, it's also important.

I think that was why I got tired of Arrotel - he was too small for Amber. He would have been more at home in a few small shadows, rather than the full universe in all its complexity and danger.

itches
6th of February, 2007, 18:19
Hunter didn't exist to me.
Why?

LynMars
6th of February, 2007, 20:21
Besides some lame rules, the concept was supposed to be that before then, Hunters were normal people, who discovered what was out there, had juuuust enough gumption to not piss themselves and run when, say, confronted by a Crinos Werewolf, and still take on the monsters among them. They were another example of the "normal" people in OWoD, who weren't actually quite normal, but not up to the power level of the Big Kids.

Hunter: The Reckoning made them powerful supernatural beings themselves, on par with the others, and who eventually became insane monsters on their own. It also had the feel of a tack-on--something to replace Changeling and Wraith. And seemed to ruin the inherent idea of the Humans fighting back against all these other things out there.

The video game, however, was good. The damned teddy bear in the chapel scene, after taking the little girl through that huge cemetary...gah! In a good way!

As an aside, in the freeform setting Lans, Shutter, and I play at, a lot of people are rather powerful, unusual, have neat abilities...and then you have guys who pick up a character who's got totally Human attributes, some know-how, and runs out on adventures with my Amberite, Lans' ninja-turned-candygoddess (long story), Shutter's Phys Ad, etc. Sometimes, playing the Normal can be interesting, but it's also a little easier in a setting surrounded by extraordinary, with access to weird things. It also takes a particular player mindset not everyone shares. And I would also argue, that even those "Normal" characters tend to be the "PC Hero" type anyway, rather than Joe Schmoe on the street.

itches
6th of February, 2007, 20:48
Hunter: The Reckoning made them powerful supernatural beings themselves, on par with the others
Umm, no. Hunters don't have the power to go toe to toe with any of the supernaturals out there. Take my favourite Creed, Judge. The first Edge a judge gets from the corebook is ... the ability to tell vaguely what sort of monster a monster is. Or if you take into account the Judge specific book, the ability to get by on only a little sleep. Not what I would call powerful.

Hunters were normal people, who discovered what was out thereUh, the concept is Hunters were normal people who were shown that something was out there. These Hunters aren't and weren't supposed to be the lower-case-h hunters who had been around before. They are something else.

and who eventually became insane monsters on their own.
An element taken from CofC, exposure to the weird things out there drives you slowly insane. Gives the whole thing an extra edge.

The video game, however, was good.The video game shares a name with the roleplaying game, nothing more. Comparisons should not be made.

LynMars
6th of February, 2007, 21:14
And the first level Obfuscate power certain Vampire clans got let you hide--while in shadows, and standing perfectly still, and so long as no one was looking directly at you when you did it (especially in the LARP rules, which were only slightly modified from tabletop). First level abilities are inherently "lame," and mainly just nifty. Some of the higher level Edges were better, just like higher level Disciplines of Gifts let a character do more things.

While mixing CoC mechanics into WoD seems neat, it also doesn't fit in with the rest of the setting's canon at all. People either remember what they saw with little more than the "OMG!" factor and maybe start doing something about it, or fear makes their mind gloss it over as some other, more rational explanation (Did you hear about the rabid bear that rampaged through downtown last night?!). From my understanding, the going insane part had a lot more to do with the Hunter gaining power himself, like pretty much everything else in the WoD; their mechanic like the Vampire's Humanity, and to fit the tagline of "He who fights monsters..."

Hunter had some neat ideas, but it was poorly thought out and not at all supported by the company in the end. The tacked-on feeling was a little too blatant, as they just sorta happened all of a sudden, with no real development. And yes, they were "something else" from the hunters that'd come before: They had powers. Maybe not on par with Potence 5 or Silver Claws (and again, OWoD wasn't internally balanced, anyway; Hunters weren't actually supposed to go up against packs of Garou or coteries of Camarilla Vampires as written in their own rulebooks), but far more than other Humans doing the same thing had, and removing the underdog feeling a lot of people enjoyed about the "Mortal" games.

And hey, the video game had Creeds and Edges and stuff! And the atmosphere was good for a WoD setting. ;)

Wired*Nun
7th of February, 2007, 08:42
Yes, I agree about the 'normal' type characters - they get boring pretty quick.

I would love a chance to play a mage of some sort. I find the metaphysics side of whatever world I play in fascinating, and mages tend to deal with that sort of thing in a very direct way. When the character makes mistakes, I want them to be big ones - he got too angry, lost control, and killed someone with a lightning bolt meant to scare them. But when he gets something right, it's also important.

Guess YOU needed to be playing Landon...LOL

Wired*Nun
7th of February, 2007, 09:05
I just had an idea, more in lline with many books and stories I like...

You create your chatacter as a "normal" person, much like in many WoD settings pre-prelude (conceptually). In this case, I would want background, backstory, personality, strengths and weaknesses etc.

As an aside, you would tell me what kind of general powers or abilities you are interested in e.g., psionics, magic, shapechanging, perceptions, strength, reduced vulnerabilities, etc. etc.

However, we would proceed from prelude to story naturally, and you would discover - truly discover - along the way in what way you were extraordinary.

This would mean a lot of experimentation and discovery along the way. It would tend to reward those players who are actively trying things and exploring their capabilities. It might result in power inequities, but as usual I would try to balance things out with story elements, and might result in a great story.

In any case it might be a grand experiment.

LynMars
7th of February, 2007, 09:46
New WoD does have you make a normal person first now (except in Prometheus), and then adding the "supernatural template" on, which is a method I rather like. Aberrant did similar. This is similar to a course I've considered for some of my own gaming ideas. If I come up with a character concept idea, I'll post it. If I don't within a reasonable timeframe...I'll likely let you know and bow out. It's really gonna depend. I was doing okay til recently, but multiple papers and an exam all one after the other are kinda wearing me down right now. Yay college! @.@

Shutter
7th of February, 2007, 10:58
I just had an idea, more in lline with many books and stories I like...

You create your chatacter as a "normal" person, much like in many WoD settings pre-prelude (conceptually). In this case, I would want background, backstory, personality, strengths and weaknesses etc.

As an aside, you would tell me what kind of general powers or abilities you are interested in e.g., psionics, magic, shapechanging, perceptions, strength, reduced vulnerabilities, etc. etc.

However, we would proceed from prelude to story naturally, and you would discover - truly discover - along the way in what way you were extraordinary.

This would mean a lot of experimentation and discovery along the way. It would tend to reqard those players who are actively trying things and exploring their capabilities. It might result in power inequities, but as usual I would try to balance things out with story elements, and might result in a great story.

In any case it might be a grand experiment.

yes please.

TreyKincaide
7th of February, 2007, 11:03
I'm down

Icebird
7th of February, 2007, 11:18
Sounds good to me.

Wired*Nun
7th of February, 2007, 16:33
OK, assuming Thanos is in that's 5. I will give priority to Lans, Pyg and/or Jedric, if they want to play. I am willing to stretch so as not to leave anyone out, but if anyone isn't actually enthusiastic about this concept, please let me know sooner rather than later. The people who may have the most trouble with it are those who love to have things narrowed down, pinned down and nailed down. There are probably going to be a lot of unknowns here, even to the point of you guys knowing very little about your own character's hard stats, whcih I would keep on my own files. A truly diceless, storytelling game is what I envision, a collaborative story. This will favor those who are creative and push the envelope of what they think might be possible, and may result in really good or really bad things happening. Think poking around in the electrical system to find out which wire does what...

TreyKincaide
7th of February, 2007, 16:44
I think it's a great idea. I'll PM you with a character background when I get it solidified. Likely, it'll be a first person narrative if that's okay.

Pygysys
7th of February, 2007, 17:53
It sounds great, however, I'll have to sit this one out unfortunately.

This is my final year of uni and I've got too many extracurricular activities as it is. :(

I'll be sure to read along though. :)

Oh and to add on to some of the discussion; second ever Vampire game I played in we all made humans as we didn't know it was going to be a vampire game, just a game involving the WoD setting. We ended up attending a vampire ball as dinner, only we didn't know that of course. We had a group of 8, 4 of us actually got out alive.

The other 4 were killed in the sewers by a twisted Nossie serial killer. Of the 4 survivors, 2 of us (including my character) were embraced the following evening by vamps who were impressed - the other 2 escaped town. So the remaining six players then created characters based around their original characters, eg. Police investigating disappearances, family members who were concerned, friends, employers, that kind of thing ... who eventually got embraced.

Those first few game sessions were carnage but a heck of a lot of fun!

Thanos
7th of February, 2007, 18:10
An interesting experiment of which I will be pleased to partake. Off the top of my head I am thinking of a reasonably young policeman (maybe 2-3 years on the force) that didn't get through college, despite the insistance of his parents.

Icebird
7th of February, 2007, 22:38
I assume we'll be getting a new form for this eventually. ;) You keeping the sheets is cool because I don't have to buy any books, but it does put a lot more load on you, to keep total track of everything.

At the moment, I was thinking of a young, totally dissatisfied computer programmer. He lost his dreams to money woes, and has retreated to his inner world.

TreyKincaide
7th of February, 2007, 23:00
Emailed you my concept, Dave. It was too long to PM. If you don't get it, I guess I can post it here for the time being. :)

Wired*Nun
8th of February, 2007, 08:33
E-mail is my preference anyway, mail to wirednun111 at yahoo dot com.

sorry to not have you pyg, read along and comment if you like.

I will be requesting a new forum eventually.

Totally dissatisfied compute programmer...Mr Anderson....muwahahahaha...

Icebird
8th of February, 2007, 12:03
I actually hadn't though of that parellel until I read your post. I assure you, it had nothing to do with those movies. :)

LynMars
8th of February, 2007, 12:22
I was thinking of a certain programmer who's trying to get into law school now myself... >.>

TreyKincaide
8th of February, 2007, 13:06
*coughs* I'm not in my own little world! It's pretty big and um...filled with super models! :P

Wired*Nun
11th of February, 2007, 14:30
Trey I got your initial backstory, tried to reply but it bounced. Can you send me an updated e-mail to wirednun111 at yahoo. dot com?

I will also need to know what kind of abilities or powers or theme you would like for your character, or whether you want to leave it entirely up to me.

TreyKincaide
13th of February, 2007, 07:44
I sent you an email from slanderous.one at gmail dot com. :)

Thanos
14th of February, 2007, 00:17
I have been very very sick the last handful of days with a massive case of food poisoning (my own frelling stupid mistake too!). Needless to say I haven't done much that didn't involve the bathroom or wishing I was dead. I did manage to get online for about 10 minutes one day, but eh, you all understand.

I have also gotten my training schedule for my new job (and parttime job) and it is going to be very difficult to get anything done for about 4 weeks, starting 2.5 weeks from now. I am uncertain I can maintain the kind of commitment that I want to a new game, so I am unconfortable starting a new game where I know I will be basicly gone for a month at the start of it. Basicly Dave, do you want me to bow out, because I am inclined to, or are you willing to wait for me?

LynMars
14th of February, 2007, 02:26
...I really hate it being late at night, I'm trying to sleep cuz I've got classes, and I suddenly get a character idea outta nowhere after being completely dry for weeks. I blame alla you.

I will likely have the detailed info soonish. Right now, that I got the basic notes down before I forgot them and have left this reminder to myself, I am going back to bed.

I need to start doing that notebook-by-the-bed thing other writers swear by...

Wired*Nun
14th of February, 2007, 22:22
Thanos, I suggest you just hold off on starting, it may take that long for me to work around to getting it started or you could always start in later, if I feel I can handle the additional person.

Wired*Nun
14th of February, 2007, 22:22
Lyn: sounds good, send it to that email when you are ready.

Icebird
15th of February, 2007, 00:42
I'm feeling drained right now, so a bit of a delay wouldn't hurt for me either. I'll write up something soon and e-mail it to you.

Wired*Nun
19th of February, 2007, 09:33
I have Trey's, a little from Shutter so far. I'm in no hurry, but there's where we stand. I'll ask for a forum today, be looking for it, then we can use the GM comms and such.

LynMars
19th of February, 2007, 11:48
neat. I'm working on it, but my brain's been fried lately. I couldn't focus on creative works or schoolwork at all.

I should be able to get something written though; I have the basic character idea, it just seems the traditional backstory being written down that isn't coming.

Basic idea though is a country gal wanting to make it in the music industry. hasn't gotten there yet, though. At all. So takes classes and bartends in the meantime. And is about as cheery and optimistic as Kaylee from Firefly. ;)

Icebird
19th of February, 2007, 13:27
Well, I wrote a history up and sent it to Dave a few minutes ago. He (Niko) is also taking classes at the moment - I havn't specified a location yet, so they could have met/meet very easily. He's just kind of bored with everything, looking for something intresting that catches his eye.

LynMars
21st of February, 2007, 15:56
For those who didn't get into Trey's new game, Polemarch is advertising an Amber game (http://online-roleplaying.com/forums/showthread.php?p=241000#post241000) up in Character Acquisition.

Thanos
21st of February, 2007, 18:35
It seems that my schedule has changed. Insurance school wont start for 2.5 weeks for me, since I can only take night school as I am going to be a Substatute Teacher for a while to make some money and pay the frelling high morgage on my house.

So, for the next 2 weeks I am relatively free, but the 2 weeks after that will be heck on wheels.

I will see what I can't do to flesh out my Cop concept ;-)

LynMars
24th of February, 2007, 16:42
PMed a concept to ya earlier in the week Dave. It's not my best writing by a longshot, and I had to trim it to make it fit just barely, but it's hopefully enough to give an idea for my concept.

Wired*Nun
27th of February, 2007, 13:51
Forum request is in, 5 players (Trey, Lyn, Ice, Shutter, Thanos (in case he gets the time).

Once it is up and running, I will transfer what has been sent to me into the private forums and we can go from there.

Once that is done, we can discuss and do preludes.

I have some definite ideas already about who will be doing what in what way, but as I said, let's discover things along the way.

LynMars
27th of February, 2007, 14:34
Yay! And nice play on the nickname this game earned us all ;)

This forum should likely get requested for archiving once every thing's been set up, so it isn't deleted at some point. Cuz it's too cool to lose. So much stuff!

Thanos
1st of March, 2007, 09:41
Character Concept in :-)