Gralhruk
29th of September, 2003, 11:15
http://gralhruk.homestead.com/files/images/aleina_sm.jpg
Aleina Sulter
Race: Human (Erenlander)
Gender: Female
Size: Medium
Base Speed: 30 feet
Level: 2 (Charismatic Channeler2)
Heroic Path: Seer
Experience: 1150 (3000 needed for next level)
Abilities
Str: 08 (-1)
Dex: 10 (+0)
Con: 14 (+2)
Int: 16 (+3)
Wis: 14 (+2)
Cha: 18 (+4)
Racial Traits
*Knowledge (central erenland) is a class skill
*+4 ranks in one craft or profession skill
*+2 feats at 1st level
*+8 skill points at 1st level, +2 skill points at each additional level
*+2 to stat of choice, -2 to stat of choice
Class Traits
*Magecraft - The channeler gains the magecraft feat for free at 1st level
*Bonus Schools - At 1st level the channeler can learn and cast Universal and Transmutation spells, as well as spells from one other school.
*Bonus Spells - Begin play knowing five 0 level spells and three 1st level spells. Each level, gain two new spells of any school.
*Art of Magic - pays 10% less xp to learn new spells, +10% @ lvl 5,10,15; if more channeler lvls than any other class, +1 to char lvl for purposes of determining highest lvl spell char can cast
*Force of Personality - 1d20 + 6 [+2 channeler level + 4 cha modifier]. May affect the actions of others by instilling a sense of courage, fear, or confidence. Standard action to activate and lasts as long as she concentrates, up to 3 rounds plus 1 round per class level. Must be able to speak clearly and may only take move equivalent actions.
*Summon Familiar
Heroic Path Traits
*Augury 1/day
*Clairaudience/Clairvoyance 1/day
Languages
Erenlander + literacy (free + 1 skill point)
Courtier + literacy (bonus + 1 skill point)
Trader + literacy (bonus + 1 skill point)
Colonial (bonus)
Norther (1 skill points)
Orcish (1 skill point)
Feats
Magecraft (Channeler level 1 automatic)
Spellcasting (Universal) (Channeler level 1 automatic)
Spellcasting (Transmutation) (Channeler level 1 automatic)
Spellcasting (Lesser Conjuration) (Channeler level 1 bonus)
Brew Herbal Concoctions (Character level 1 bonus)
Natural Healer (Erenlander level 1 bonus)
Silent Spell (Erenlander level 1 bonus)
Skills
Tot - Name Ability [ranks + ability mod + other mods]
Trained
+8 - Knowledge (Arcana).......INT [5.0 +3 +0]
+10- Knowledge (Nature).......INT [5.0 +3 +2]
+7 - Profession (Herbalist)...WIS [5.0 +2 +0]
+9 - Spellcraft...............INT [4.0 +3 +2]
na - Speak Language...........n/a [1.0]
na - Literacy.................n/a [4.0]
Untrained
+2 - Appraise(cc).............INT [0.0 +2 +0]
+0 - Balance(cc)..............DEX [0.0 +0 +0]
+9 - Bluff....................CHA [5.0 +4 +0]
-1 - Climb(cc)................STR [0.0 -1 +0]
+6 - Concentration............CON [4.0 +2 +0]
+7 - Craft (Tattoo)...........INT [4.0 +3 +0]
+3 - Craft (All others).......INT [0.0 +3 +0]
+9 - Diplomacy................CHA [3.0 +4 +2]
+4 - Disguise(cc).............CHA [0.0 +4 +0]
+0 - Escape Artist(cc)........DEX [0.0 +0 +0]
+3 - Forgery(cc)..............INT [0.0 +3 +0]
+4 - Gather Information(cc)...CHA [0.0 +4 +0]
+7 - Heal.....................WIS [5.0 +2 +0]
+0 - Hide(cc).................DEX [0.0 +0 +0]
+6 - Intimidate...............CHA [0.0 +4 +2]
-1 - Jump(cc).................STR [0.0 -1 +0]
+2 - Listen(cc)...............WIS [0.0 +2 +0]
+0 - Move Silently(cc)........DEX [0.0 +0 +0]
+4 - Perform(cc)..............CHA [0.0 +4 +0]
+0 - Ride(cc).................DEX [0.0 +0 +0]
+3 - Search(cc)...............INT [0.0 +3 +0]
+3 - Sense Motive.............WIS [1.0 +2 +0]
+2 - Spot(cc).................WIS [0.0 +2 +0]
+7*- Survival.................WIS [5.0 +2 +0]
-1 - Swim(cc).................STR [0.0 -1 +0]
+0 - Use Rope(cc).............DEX [0.0 +0 +0]
*+9 if above ground
Combat
Vitality Points: 14 [14]
Wound Points: 14 [14]
Initiative Modifier: +0 (0 base +0 dex)
Total AC: 12 (10 base +0 size +0 dex +0 armor +2 class)
Flat Footed AC: 12 (10 base +0 size +0 armor +2 class)
Touch AC: 12 (10 base +0 size +0 dex +2 class)
Base Attack Bonus: +1
Melee Attack: +0 (+1 base +0 size -1 str)
Ranged Attack: +1 (+1 base +0 size +0 dex)
Armor Statistics
AC (Base/MaxDex) ArmorCheckPenalty ArcaneFailure Speed Item
None
Armor Proficiency: None
Weapon Statistics
Name ToHit Size Damage(type) #Att Range Category Crit(Mult)
None
Weapon Proficiency: club, dagger, heavy crossbow, light crossbow, quarterstaff
Saving Throws
Fortitude +2 (+0 base +2 con)
Reflex +0 (+0 base +0 dex)
Will +5 (+3 base +2 wis)
Movement, capacity, and load
Walk 30', Run 120' Light Load (up to 26 pounds)
Walk 20', Run 120' Medium Load (27 to 53 pounds)
Walk 20', Run 90' Heavy Load (54 to 80 pounds)
Lift over head: 80lbs
Lift: 160lbs
Drag: 400lbs
Without Pack 1.5 lbs
With Pack 25.5 lbs
Gear
Name x qty................................ tot wgt (container wgt).....[Location]
Explorer's Outfit ........................ 0.0 lbs....................[Worn, Hip]
Scroll Case............................... 0.5 lbs (0.5 total)........[Worn, Belt]
Paper (Sheet) x 5......................... 0.0 lbs....................[Case (Map or Scroll)]
Belt Pouch................................ 0.5 lbs (1.0 total)........[Worn, Belt]
Chalk..................................... 0.0 lbs....................[Pouch (Belt)]
Flint and Steel........................... 0.0 lbs....................[Pouch (Belt)]
Ink (1 oz. Vial).......................... 0.0 lbs....................[Pouch (Belt)]
Mirror (Small/Steel)...................... 0.5 lbs....................[Pouch (Belt)]
Pen (Ink)................................. 0.0 lbs....................[Pouch (Belt)]
Sewing Needle............................. 0.0 lbs....................[Pouch (Belt)]
Backpack.................................. 2.0 lbs (24.0 total).......[Worn]
Bedroll................................... 5.0 lbs....................[Backpack]
Artisan's Tools (Tattoo).................. 5.0 lbs....................[Backpack]
Candle x 9................................ 0.0 lbs....................[Backpack]
Sack x 2.................................. 1.0 lbs....................[Backpack]
Waterskin (empty)......................... 0.0 lbs (0.0 total)........[Backpack]
Waterskin (full).......................... 0.0 lbs (4.0 total)........[Backpack]
Water (Pint) x 4.......................... 4.0 lbs....................[Waterskin]
Scale (Merchant's)........................ 1.0 lbs....................[Backpack]
Lamp (Common)............................. 1.0 lbs....................[Backpack]
Oil (1 Pint Flask)........................ 1.0 lbs....................[Backpack]
Torch x 2................................. 2.0 lbs....................[Backpack]
Rations (Trail/Per Day) x 2............... 2.0 lbs....................[Backpack]
Magic Items
None
Magic
Spell points: 6 [6]
May cast spells of up to 1st level
Spells known:
Level 0
--Transmutation: Mage Hand, Mending
--Conjuration, Lesser: Create Water, Cure Minor Wounds
--Universal: Prestidigitation
Level 1
--Transmutation: Entangle
--Conjuration, Lesser: Cure Light Wounds, Obscuring Mist
Level 2
Level 3
Level 4
Level 5
Description
Her slender frame is clearly reminiscent of the southern Erenlanders, as is her river of raven hair, and though her olive skin is lighter than than the typical nut brown, a casual observer might guess her a Sarcosan. A more perceptive observer might notice the subtle influence of the well made Dorns in her exquisite form and rightly guess her an Erenlander, descended from both lines and seemingly combining the very best from each. She is poignantly beautiful in every detail; every line and curve artful, every gesture and movement appealing, every inflection and expression becoming. Her eyes are closed, though one would guess them to be dark based on her other features. They open, suddenly, and transfix you with their searching gaze. Not even the most astute observer would expect that color: a blue so icy and sharp it could slice a paper thin sheet off a slab of granite. On a light skinned Dorn, those eyes would be notable. On her, they are both striking and hauntingly disconcerting - moreso, because they seem to hold both power and weakness, knowledge and ignorance.
Her clothing is well made and fitted, obviously a cut above the normal rags of the common folk. Today, she wears loose grey leggings beneath a deep blue tunic patterened with twining leaves. Over that, she wears a long sienna sari trimmed in golden-yellow and dotted with designs of the same color. Draped about her neck is a long, wide blue scarf which she sometimes uses to wrap her head and neck against the bitter wind. Over all of this, as protection against the cold, she wears a heavy grey hooded cloak, lined with fur.
Companions
See below.
Aleina Sulter
Race: Human (Erenlander)
Gender: Female
Size: Medium
Base Speed: 30 feet
Level: 2 (Charismatic Channeler2)
Heroic Path: Seer
Experience: 1150 (3000 needed for next level)
Abilities
Str: 08 (-1)
Dex: 10 (+0)
Con: 14 (+2)
Int: 16 (+3)
Wis: 14 (+2)
Cha: 18 (+4)
Racial Traits
*Knowledge (central erenland) is a class skill
*+4 ranks in one craft or profession skill
*+2 feats at 1st level
*+8 skill points at 1st level, +2 skill points at each additional level
*+2 to stat of choice, -2 to stat of choice
Class Traits
*Magecraft - The channeler gains the magecraft feat for free at 1st level
*Bonus Schools - At 1st level the channeler can learn and cast Universal and Transmutation spells, as well as spells from one other school.
*Bonus Spells - Begin play knowing five 0 level spells and three 1st level spells. Each level, gain two new spells of any school.
*Art of Magic - pays 10% less xp to learn new spells, +10% @ lvl 5,10,15; if more channeler lvls than any other class, +1 to char lvl for purposes of determining highest lvl spell char can cast
*Force of Personality - 1d20 + 6 [+2 channeler level + 4 cha modifier]. May affect the actions of others by instilling a sense of courage, fear, or confidence. Standard action to activate and lasts as long as she concentrates, up to 3 rounds plus 1 round per class level. Must be able to speak clearly and may only take move equivalent actions.
*Summon Familiar
Heroic Path Traits
*Augury 1/day
*Clairaudience/Clairvoyance 1/day
Languages
Erenlander + literacy (free + 1 skill point)
Courtier + literacy (bonus + 1 skill point)
Trader + literacy (bonus + 1 skill point)
Colonial (bonus)
Norther (1 skill points)
Orcish (1 skill point)
Feats
Magecraft (Channeler level 1 automatic)
Spellcasting (Universal) (Channeler level 1 automatic)
Spellcasting (Transmutation) (Channeler level 1 automatic)
Spellcasting (Lesser Conjuration) (Channeler level 1 bonus)
Brew Herbal Concoctions (Character level 1 bonus)
Natural Healer (Erenlander level 1 bonus)
Silent Spell (Erenlander level 1 bonus)
Skills
Tot - Name Ability [ranks + ability mod + other mods]
Trained
+8 - Knowledge (Arcana).......INT [5.0 +3 +0]
+10- Knowledge (Nature).......INT [5.0 +3 +2]
+7 - Profession (Herbalist)...WIS [5.0 +2 +0]
+9 - Spellcraft...............INT [4.0 +3 +2]
na - Speak Language...........n/a [1.0]
na - Literacy.................n/a [4.0]
Untrained
+2 - Appraise(cc).............INT [0.0 +2 +0]
+0 - Balance(cc)..............DEX [0.0 +0 +0]
+9 - Bluff....................CHA [5.0 +4 +0]
-1 - Climb(cc)................STR [0.0 -1 +0]
+6 - Concentration............CON [4.0 +2 +0]
+7 - Craft (Tattoo)...........INT [4.0 +3 +0]
+3 - Craft (All others).......INT [0.0 +3 +0]
+9 - Diplomacy................CHA [3.0 +4 +2]
+4 - Disguise(cc).............CHA [0.0 +4 +0]
+0 - Escape Artist(cc)........DEX [0.0 +0 +0]
+3 - Forgery(cc)..............INT [0.0 +3 +0]
+4 - Gather Information(cc)...CHA [0.0 +4 +0]
+7 - Heal.....................WIS [5.0 +2 +0]
+0 - Hide(cc).................DEX [0.0 +0 +0]
+6 - Intimidate...............CHA [0.0 +4 +2]
-1 - Jump(cc).................STR [0.0 -1 +0]
+2 - Listen(cc)...............WIS [0.0 +2 +0]
+0 - Move Silently(cc)........DEX [0.0 +0 +0]
+4 - Perform(cc)..............CHA [0.0 +4 +0]
+0 - Ride(cc).................DEX [0.0 +0 +0]
+3 - Search(cc)...............INT [0.0 +3 +0]
+3 - Sense Motive.............WIS [1.0 +2 +0]
+2 - Spot(cc).................WIS [0.0 +2 +0]
+7*- Survival.................WIS [5.0 +2 +0]
-1 - Swim(cc).................STR [0.0 -1 +0]
+0 - Use Rope(cc).............DEX [0.0 +0 +0]
*+9 if above ground
Combat
Vitality Points: 14 [14]
Wound Points: 14 [14]
Initiative Modifier: +0 (0 base +0 dex)
Total AC: 12 (10 base +0 size +0 dex +0 armor +2 class)
Flat Footed AC: 12 (10 base +0 size +0 armor +2 class)
Touch AC: 12 (10 base +0 size +0 dex +2 class)
Base Attack Bonus: +1
Melee Attack: +0 (+1 base +0 size -1 str)
Ranged Attack: +1 (+1 base +0 size +0 dex)
Armor Statistics
AC (Base/MaxDex) ArmorCheckPenalty ArcaneFailure Speed Item
None
Armor Proficiency: None
Weapon Statistics
Name ToHit Size Damage(type) #Att Range Category Crit(Mult)
None
Weapon Proficiency: club, dagger, heavy crossbow, light crossbow, quarterstaff
Saving Throws
Fortitude +2 (+0 base +2 con)
Reflex +0 (+0 base +0 dex)
Will +5 (+3 base +2 wis)
Movement, capacity, and load
Walk 30', Run 120' Light Load (up to 26 pounds)
Walk 20', Run 120' Medium Load (27 to 53 pounds)
Walk 20', Run 90' Heavy Load (54 to 80 pounds)
Lift over head: 80lbs
Lift: 160lbs
Drag: 400lbs
Without Pack 1.5 lbs
With Pack 25.5 lbs
Gear
Name x qty................................ tot wgt (container wgt).....[Location]
Explorer's Outfit ........................ 0.0 lbs....................[Worn, Hip]
Scroll Case............................... 0.5 lbs (0.5 total)........[Worn, Belt]
Paper (Sheet) x 5......................... 0.0 lbs....................[Case (Map or Scroll)]
Belt Pouch................................ 0.5 lbs (1.0 total)........[Worn, Belt]
Chalk..................................... 0.0 lbs....................[Pouch (Belt)]
Flint and Steel........................... 0.0 lbs....................[Pouch (Belt)]
Ink (1 oz. Vial).......................... 0.0 lbs....................[Pouch (Belt)]
Mirror (Small/Steel)...................... 0.5 lbs....................[Pouch (Belt)]
Pen (Ink)................................. 0.0 lbs....................[Pouch (Belt)]
Sewing Needle............................. 0.0 lbs....................[Pouch (Belt)]
Backpack.................................. 2.0 lbs (24.0 total).......[Worn]
Bedroll................................... 5.0 lbs....................[Backpack]
Artisan's Tools (Tattoo).................. 5.0 lbs....................[Backpack]
Candle x 9................................ 0.0 lbs....................[Backpack]
Sack x 2.................................. 1.0 lbs....................[Backpack]
Waterskin (empty)......................... 0.0 lbs (0.0 total)........[Backpack]
Waterskin (full).......................... 0.0 lbs (4.0 total)........[Backpack]
Water (Pint) x 4.......................... 4.0 lbs....................[Waterskin]
Scale (Merchant's)........................ 1.0 lbs....................[Backpack]
Lamp (Common)............................. 1.0 lbs....................[Backpack]
Oil (1 Pint Flask)........................ 1.0 lbs....................[Backpack]
Torch x 2................................. 2.0 lbs....................[Backpack]
Rations (Trail/Per Day) x 2............... 2.0 lbs....................[Backpack]
Magic Items
None
Magic
Spell points: 6 [6]
May cast spells of up to 1st level
Spells known:
Level 0
--Transmutation: Mage Hand, Mending
--Conjuration, Lesser: Create Water, Cure Minor Wounds
--Universal: Prestidigitation
Level 1
--Transmutation: Entangle
--Conjuration, Lesser: Cure Light Wounds, Obscuring Mist
Level 2
Level 3
Level 4
Level 5
Description
Her slender frame is clearly reminiscent of the southern Erenlanders, as is her river of raven hair, and though her olive skin is lighter than than the typical nut brown, a casual observer might guess her a Sarcosan. A more perceptive observer might notice the subtle influence of the well made Dorns in her exquisite form and rightly guess her an Erenlander, descended from both lines and seemingly combining the very best from each. She is poignantly beautiful in every detail; every line and curve artful, every gesture and movement appealing, every inflection and expression becoming. Her eyes are closed, though one would guess them to be dark based on her other features. They open, suddenly, and transfix you with their searching gaze. Not even the most astute observer would expect that color: a blue so icy and sharp it could slice a paper thin sheet off a slab of granite. On a light skinned Dorn, those eyes would be notable. On her, they are both striking and hauntingly disconcerting - moreso, because they seem to hold both power and weakness, knowledge and ignorance.
Her clothing is well made and fitted, obviously a cut above the normal rags of the common folk. Today, she wears loose grey leggings beneath a deep blue tunic patterened with twining leaves. Over that, she wears a long sienna sari trimmed in golden-yellow and dotted with designs of the same color. Draped about her neck is a long, wide blue scarf which she sometimes uses to wrap her head and neck against the bitter wind. Over all of this, as protection against the cold, she wears a heavy grey hooded cloak, lined with fur.
Companions
See below.