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dragonknight
24th of February, 2002, 11:13
I found this quiz. http://www.students.uiuc.edu/~ellingwd/dndwho/index.html

Let us see exactly what each of us is.

I Am A: Lawful Good Elf Paladin Fighter


Alignment:
Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.


Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently conccern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.


Primary Class:
Paladins are the Holy Warriors. They have been chosen by a God/dess to be their representative on Earth, and must follow the code of that deity, or risk severe penalties. They tend towards being righteous, but not generally to excess.


Secondary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

Credit goes to ellingwd@uiuc.edu

TheDruid20
24th of February, 2002, 12:13
You Are A:


Neutral Good Half-Elf Bard Cleric

Alignment:
Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.

Race:
Half-Elves are a cross between a human and an elf. They are smaller, like their elven ancestors, but have a much shorter lifespan. They are sometimes looked down upon as half-breeds, but this is rare. They have both the curious drive of humans and the patience of elves.

Primary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.

Secondary Class:
Clerics are the voices of their God/desses on Earth. They perform the work of their deity, but this doesn't mean that they preach to a congregation all their lives. If their deity needs something done, they will do it, and can call upon that deity's power to accomplish their goals.

Dust
24th of February, 2002, 15:21
That's a neat little test!

Neutral Good Elf Fighter Ranger

Alignment:
Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.

Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

Primary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

Secondary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

Megamieuwsel
24th of February, 2002, 16:01
True Neutral Elf Mage Bard

Alignment:
True Neutral characters are very rare. They believe that balance is the most important thing, and will not side with any other force. They will do whatever is necessary to preserve that balance, even if it means switching allegiances suddenly.

Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

Primary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.

Secondary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.

Kahluah
24th of February, 2002, 16:29
True Neutral Elf Ranger Mage

Alignment:
True Neutral characters are very rare. They believe that balance is the most important thing, and will not side with any other force. They will do whatever is necessary to preserve that balance, even if it means switching allegiances suddenly.

Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

Secondary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.

+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~

This doesn't surprise me that much. I was chatting with one of my friends about what class each of our friends would be, when it came to me, she said i'd most likely be a druid of some sort .... but maybe a ranger is more fitting... lol :) the test seems to think so. :D

BigRedRod
24th of February, 2002, 21:18
why are we all Elves? I hate elves, It needs updating to include a load of non-standard races, level 20 character makeup and RL questions rather than d&d ones :)

I Am A: Neutral Evil Elf Mage Thief
Alignment: Neutral Evil
characters believe in Number One. Their personal gain takes precedance over all else, and they will work with whomever necessary and whatever institutions necessary to further their own goals.
Race:Elves
are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently conccern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Secondary Class:Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.

BrianL03
25th of February, 2002, 03:38
You Are A:


Chaotic Good Human Mage Thief

Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.

Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.

Primary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.

Secondary Class:
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.

:cat:

Hmmmm.. interesting. I got a Neutral Good from WotC's alignment test, the classes make sense, but I wish I was an Elf (I guess the whole 'Big City' thing kinda ruined it for me).

WhoNAN
25th of February, 2002, 04:13
Said I was a NG Halfling Bard Mage .... Damnit, I'm not short and fat! :)

BigRedRod
25th of February, 2002, 04:20
sure you aren't
keep believeing it might happen LOL

i see that i am the only Evil person here :P bow you heads before me . I wouldnt have said iwas a thief though, maybe if the quiz was updated to 3e or combined with that stat test we could get some better characxters (a thief with my 4 dex, ithink it was that, wouldnt get far :P)

Saint Alphonzo
27th of February, 2002, 07:19
Lawful Good Dwarf Cleric Ranger

dragonknight
27th of February, 2002, 07:40
*Detect Evil*

Whats this? BRR!!! Smite evil!!! Sorry about that BRR we must eliminate all evil and unjust on these boards. Just remember I'm an aspiring undead hunter so all these non-DM posters should watch out!!!

Whats that you say? I'm an undead too?!?! Oh crap, figures this would happen. *bows down before BRR* sorry about that master.

BigRedRod
27th of February, 2002, 22:03
ehe
actually
i could cange my mage to necromancer
then i could rule all you petty undead weaklings :)

Arik
5th of March, 2002, 04:26
True Neutral Half-Elf Bard Thief

Well, frankly, I'm disappointed. I was going for Anti-Palading :)

Stwong
5th of March, 2002, 15:45
Roofles, I'm a Chaotic Good Elf Bard/Ranger... Damnit... I hate tree huggers =P

:shame: *pukes* :shame:

Gem
5th of March, 2002, 15:57
I'm a True Neutral Half Elf Ranger Thief

Cadrius
16th of March, 2002, 02:31
Surprise surprise, I'm neutral good and an elf. I wasn't expecting the bard/ranger bit though.

Oh I'm a follower of Hanali Cenanil. I love it!

You Are A Neutral Good Elf Bard Ranger

Follower Of Hanali Cenanil

Alignment:
Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.

Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

Primary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.

Secondary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

Deity:
Hanali Cenanil is the Chaotic Good elven goddess of love, beauty, and art. She is also known as the Heart of Gold and Lady Goldheart. Her followers delight in creation and youth, and work to spread happiness, love, and beauty. Their preferred weapon is the dagger.

zarst
28th of March, 2002, 00:40
Lawful Evil Dwarf Ranger Cleric
Follower Of Abbathor

Alignment:
Lawful Evil characters believe that a nice, orderly system of life is perfect for them to abuse for their own advancement. They will work within 'the system' to get the best that they can for themselves.

Race:
Dwarves are short and stout, and easily recognizable by their well-cared-for beards. They are hard workers, and adept at stonework and engineering. They tend to live apart from other races; generally in deep, underground excavated systems, and as such tend to be distant from other races.

Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

Secondary Class:
Clerics are the voices of their God/desses on Earth. They perform the work of their deity, but this doesn't mean that they preach to a congregation all their lives. If their deity needs something done, they will do it, and can call upon that deity's power to accomplish their goals.

Deity:
Abbathor is the Neutral Evil dwarven god of greed. He is also known as the Great Master of Greed, the Trove Lord, and the Avaricious. His followers believe in the gaining of riches and wealth by any means necessary. Their preferred weapon is the dagger. Abbathor's symbol is a jeweled dagger.

BigRedRod
28th of March, 2002, 02:25
welcpome to the dark side Zarst
muhahahahahaha :)

Lorben
29th of March, 2002, 13:29
Chaotic Good Dwarf Ranger Fighter

Sounds about right to me. Personaly I would like to be able to blow stuff up with magic, but smashing is always good too. :nod:

TheCrookedPath
30th of March, 2002, 04:22
It's kind of funny....the new test had me as a

Neutral Good Elf Bard/Ranger

Wheras the old on proclaimed me to be a

Neutral Human Ranger.

Hm.

BigRedRod
30th of March, 2002, 04:26
they are pretty similar
its not like one had you a CE wizard
and the new one is LG ranger :)

Cadogan Trahem
30th of March, 2002, 17:41
You Are A:


Lawful Good Human Paladin Ranger
Follower Of Tyr

Alignment:
Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.

Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.

Primary Class:
Paladins are the Holy Warriors. They have been chosen by a God/dess to be their representative on Earth, and must follow the code of that deity, or risk severe penalties. They tend towards being righteous, but not generally to excess.

Secondary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

Deity:
Tyr is the Lawful Good god of justice. He is also known as Tyr Grimjaws, Wounded Tyr, the Maimed God, and Blind Tyr. He appears as a warrior, missing his hand. Followers of Tyr are concerned first and foremost with justice - discovering the truth and punishing the guilty for their crimes. They wear blue and purple robes with a white sash, a white gauntlet on the left hand, and a black gauntlet on the right, to symbolize Tyr's lost hand. Their preferred weapon is the warhammer. Tyr's symbol is a set of scales resting on a warhammer.

Detailed Results:

Law & Chaos:
Law ----- XXXXXXXXXXXXXXXX (16)
Neutral - XXXX (4)
Chaos --- (0)

Good & Evil:
Good ---- XXXXXXXXXXXXXXX (15)
Neutral - XXXXXXXXXXX (11)
Evil ---- (-6)

Race:
Human ---- XXXXX (5)
Half-Elf - XXX (3)
Elf ------ (-2)
Halfling - (-6)
Dwarf ---- XXXXX (5)

Class:
Fighter - XX (2)
Ranger -- XXXXXXXXX (9)
Paladin - XXXXXXXXXX (10)
Cleric -- XXXX (4)
Mage ---- (-9)

TheDruid20
30th of March, 2002, 17:49
They updated so I took it again...
Neutral Good Elf Ranger Cleric
Follower Of Mielikki

Alignment:
Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.

Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

Secondary Class:
Clerics are the voices of their God/desses on Earth. They perform the work of their deity, but this doesn't mean that they preach to a congregation all their lives. If their deity needs something done, they will do it, and can call upon that deity's power to accomplish their goals.

Deity:
Mielikki is the Neutral Good goddess of the forest and autumn. She is also known as the Lady of the Forest, and is the Patron of Rangers. Her followers are devoted to nature, and believe in the positive and outreaching elements of it. They use light armor, and a variety of weapons suitable for hunting, which they are quite skilled at. Mielikki's symbol is a unicorn head.

Detailed Results:

Alignment:
Lawful Good ----- XXXX (4)
Neutral Good ---- XXXXXX (6)
Chaotic Good ---- XXXXX (5)
Lawful Neutral -- XX (2)
True Neutral ---- XX (2)
Chaotic Neutral - X (1)
Lawful Evil ----- (-1)
Neutral Evil ---- (-1)
Chaotic Evil ---- (-3)

Race:
Human ---- (-3)
Half-Elf - XXX (3)
Elf ------ XXXX (4)
Halfling - XX (2)
Dwarf ---- X (1)

Class:
Fighter - (-7)
Ranger -- XXXXX (5)
Paladin - (-3)
Cleric -- XXXXX (5)
Mage ---- (0)
Druid --- XXX (3)
Thief --- (-1)
Bard ---- XXXXX (5)

Arik
1st of April, 2002, 06:22
BTW, I was a follower of Gond.

How very boring.

Maeko
5th of April, 2002, 17:06
Chaotic good elf ranger-druid here. follower of Solonor, of course!
;-)

Maeko
5th of April, 2002, 17:08
...although not having a 'neutral' side, I'll be a ranger with druidic sympaties

Beidamon
12th of April, 2002, 02:27
I was a Chaotic Evil fighter theif of talos I think it was

Dust
6th of May, 2002, 08:34
Here's a shocker. I went from a Neutral Good Elf Fighter/Ranger to a Lawful Evil Half-Orc Fighter/Ranger of Iyachtu Xvim. Maybe I'm just moody :?

Lawful Evil Half-Orc Fighter Ranger
Follower Of Iyachtu Xvim

Alignment:
Lawful Evil characters believe that a nice, orderly system of life is perfect for them to abuse for their own advancement. They will work within 'the system' to get the best that they can for themselves.

Race:
Half-Orcs are a cross between a human and an orc. Generally, this kind of mating does not occur willingly, so half-orcs are almost never raised by a full set of parents. They tend to be less intelligent and attractive than humans, but are generally stronger and hardier. Violence is a part of their nature, and few half-orcs manage to overcome this to follow other professions. They are generally treated with disdain by other races, if not outright hostility.

Primary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

Secondary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

Deity:
Iyachtu Xvim is the Lawful Evil god of fear, hatred, malice, and tyranny. He is also known as the Godson and the Son of Bane. He appears as a gaunt, naked, scimitar-wielding man, or as a black cloud with glowing green eyes. His followers are working to strengthen his position in the world by converting (often by force) other deities' worshippers. They wear black robes with dark green trim, and wear black iron gauntlets with green eyes on the backs. Iyachtu Xvim's symbol is a black hand, inset with green eyes.
Detailed Results:

Alignment:
Lawful Good ----- XXXX (4)
Neutral Good ---- XX (2)
Chaotic Good ---- XXXX (4)
Lawful Neutral -- X (1)
True Neutral ---- X (1)
Chaotic Neutral - (-2)
Lawful Evil ----- XXXXX (5)
Neutral Evil ---- X (1)
Chaotic Evil ---- XXX (3)

Race:
Human ---- (0)
Half-Elf - XX (2)
Elf ------ XXXXX (5)
Halfling - (-10)
Dwarf ---- XX (2)
Half-Orc - XXXXXXXXX (9)
Gnome ---- (-4)

Class:
Fighter - XXXXXXXX (8)
Ranger -- XXXXXXXX (8)
Paladin - XXXXX (5)
Cleric -- (-4)
Mage ---- (-4)
Druid --- (-1)
Thief --- (-4)
Bard ---- XXXX (4)
Monk ---- XXX (3)

The_Friendly_Fiend
7th of May, 2002, 13:33
I demand a recount! I hate elves! I'm either an elf or half-elf by this test, had six points in each race. I think I also listed dagger as my least favored weapon. Maybe I'll try taking the test again?

Chaotic Good Elf Bard Ranger
Follower Of Hanali Cenanil

Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.

Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

Primary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.

Secondary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

Deity:
Hanali Cenanil is the Chaotic Good elven goddess of love, beauty, and art. She is also known as the Heart of Gold and Lady Goldheart. Her followers delight in creation and youth, and work to spread happiness, love, and beauty. Their preferred weapon is the dagger.

Cadrius
10th of May, 2002, 00:08
Ah, another elven bard ranger who worships Hanali Cenanil. Welcome to the fold brother elf!

The_Friendly_Fiend
10th of May, 2002, 02:20
Maybe the result should have read, "Hippy" or "Flower Child?" Damn nature loving elves, grumble - grumble.

itches
17th of January, 2003, 12:56
ITs been a long while, but lets see if I can force some life into this thread.

the test has moves to here (http://irulethe.net/~neppyman/dndwho/)

Chaotic Good Human Fighter Bard
Follower Of Tymora

Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.

Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.

Primary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

Secondary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.

Deity:
Tymora is the Chaotic Good goddess of luck and good fortune. She is also known as Lady Luck, and also Tyche's fair-tressed daughter. Followers of Tymora believe in the tenent that, 'Fortune Favors the Bold,' and will throw caution to the wind and trust to luck to work things out for the best. Tymora's symbol is an unmarked silver disk.

SponkleofInfini
17th of January, 2003, 13:16
I still say I am a true neutral wizard :)

Lawful Good Human Cleric Mage
Follower Of Tyr

Alignment:
Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.

Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.

Primary Class:
Clerics are the voices of their God/desses on Earth. They perform the work of their deity, but this doesn't mean that they preach to a congregation all their lives. If their deity needs something done, they will do it, and can call upon that deity's power to accomplish their goals.

Secondary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.

Deity:
Tyr is the Lawful Good god of justice. He is also known as Tyr Grimjaws, Wounded Tyr, the Maimed God, and Blind Tyr. He appears as a warrior, missing his hand. Followers of Tyr are concerned first and foremost with justice - discovering the truth and punishing the guilty for their crimes. They wear blue and purple robes with a white sash, a white gauntlet on the left hand, and a black gauntlet on the right, to symbolize Tyr's lost hand. Their preferred weapon is the warhammer. Tyr's symbol is a set of scales resting on a warhammer.

Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXX (8)
Neutral Good ---- XXXX (4)
Chaotic Good ---- XX (2)
Lawful Neutral -- XX (2)
True Neutral ---- (-1)
Chaotic Neutral - (-2)
Lawful Evil ----- (0)
Neutral Evil ---- (-7)
Chaotic Evil ---- X (1)

Race:
Human ---- XXXXX (5)
Half-Elf - (0)
Elf ------ X (1)
Halfling - (-5)
Dwarf ---- XXX (3)
Half-Orc - (-1)
Gnome ---- (-5)

Class:
Fighter - XXXX (4)
Ranger -- (0)
Paladin - XX (2)
Cleric -- XXXXXXX (7)
Mage ---- XXXXXX (6)
Druid --- (-1)
Thief --- (-4)
Bard ---- (0)
Monk ---- XXXX (4)

Unrelenting Newbie
17th of January, 2003, 13:29
I get a different result every time I take this. Oh well, here's the latest:

-------

Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.

Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

Primary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.

Secondary Class:
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.

Deity:
Hanali Cenanil is the Chaotic Good elven goddess of love, beauty, and art. She is also known as the Heart of Gold and Lady Goldheart. Her followers delight in creation and youth, and work to spread happiness, love, and beauty. Their preferred weapon is the dagger.

--------------

I've never played a bard, a rogue, or an elf. Funny.

Maeko
17th of January, 2003, 17:18
It has changed in part for me:

Chaotic good Elf ranger-monk (?) follower of Solonor.

May it be because I've started practicing shaolin kungfu?;)

Setzer Gabbiani
17th of January, 2003, 17:35
<b>I Am A:</b> Chaotic Evil Human Mage Fighter
<br><br><u>Alignment:</u><br><b>Chaotic Evil</b> characters are the most 'evil' people out there. They are willing to do anything to get ahead, and will kill anyone who stands in their way. A chaotic evil person sees no value in order and governments, and believes to the utmost in the tenant that 'Might Makes Right'.
<br><br><u>Race:</u><br><b>Humans</b> are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
<br><br><u>Primary Class:</u><br><b>Mages</b> harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
<br><br><u>Secondary Class:</u><br><b>Fighters</b> are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
<br><br><u>Deity:</u><br><b>Velsharoon</b> is the Neutral Evil god of necromancy, liches, and undeath. He is also known as the Vaunted, the Archmage of Necromancy, and the Lord of the Forgotten Crypt. His followers practice the necromantic arts, and raise the dead to do their bidding. His symbol is a crowned skull.
<br><br>Find out <a href='http://irulethe.net/~neppyman/dndwho/index.html' target='mt'>What D&amp;D Character Are You?</a>, courtesy of<a href='http://www.livejournal.com/userinfo.bml?user=neppyman' target='mt'><img height='17' border='0' src='http://img.livejournal.com/userinfo.gif' align='absmiddle' width='17'></a><b><a href='http://www.livejournal.com/users/neppyman/' target='mt'>NeppyMan</a></b> <a href='mailto:neppyman@yahoo.com'>(e-mail)</a><br><br>

PaVel
17th of January, 2003, 18:05
Chaotic Good Half-Elf Fighter Ranger
Follower Of Tymora

Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.

Race:
Half-Elves are a cross between a human and an elf. They are smaller, like their elven ancestors, but have a much shorter lifespan. They are sometimes looked down upon as half-breeds, but this is rare. They have both the curious drive of humans and the patience of elves.

Primary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

Secondary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

Deity:
Tymora is the Chaotic Good goddess of luck and good fortune. She is also known as Lady Luck, and also Tyche's fair-tressed daughter. Followers of Tymora believe in the tenent that, 'Fortune Favors the Bold,' and will throw caution to the wind and trust to luck to work things out for the best. Tymora's symbol is an unmarked silver disk.

--------------------------------------------------------------------------------


Detailed Results:

Alignment:
Lawful Good ----- XXXXXX (6)
Neutral Good ---- XXXX (4)
Chaotic Good ---- XXXXXXX (7)
Lawful Neutral -- (-3)
True Neutral ---- (0)
Chaotic Neutral - (0)
Lawful Evil ----- XXX (3)
Neutral Evil ---- XX (2)
Chaotic Evil ---- (0)

Race:
Human ---- XXX (3)
Half-Elf - XXXXXX (6)
Elf ------ XX (2)
Halfling - (-1)
Dwarf ---- XX (2)
Half-Orc - XXXXXX (6)
Gnome ---- XX (2)

Class:
Fighter - XXXXXXX (7)
Ranger -- XXXXXXX (7)
Paladin - XXXXXXX (7)
Cleric -- (0)
Mage ---- (0)
Druid --- (-1)
Thief --- XXX (3)
Bard ---- XXX (3)
Monk ---- (0)

BigRedRod
18th of January, 2003, 02:54
I was A: Neutral Evil Elf Mage Thief
I'm now a Lawful Evil Halfling Mage Thief
Follower Of Velsharoon

which is all well and good I suppose

The_Friendly_Fiend
18th of January, 2003, 06:03
Okay, I'll bite and do it over again.

Last time I was:
Chaotic Good Elf Bard Ranger
Follower Of Hanali Cenanil
-------------------

This time I'm a:
Lawful Good Human Paladin Fighter
Follower Of Tyr

May I say, "Hooray! No more stinkin' elf!"

Here are the detailed results, I found some of them rather humorous. A -6 result under Neutral Evil, or a -5 Halfling, and then finally a -11 under Rogue!

Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXX (10)
Neutral Good ---- XXXXXX (6)
Chaotic Good ---- XXXXXXX (7)
Lawful Neutral -- XXXXXXX (7)
True Neutral ---- XXXXX (5)
Chaotic Neutral - (-2)
Lawful Evil ----- (0)
Neutral Evil ---- (-6)
Chaotic Evil ---- (-2)

Race:
Human ---- XXXX (4)
Half-Elf - XX (2)
Elf ------ X (1)
Halfling - (-5)
Dwarf ---- (0)
Half-Orc - XXX (3)
Gnome ---- (0)

Class:
Fighter - XXXXXXXX (8)
Ranger -- XXXXX (5)
Paladin - XXXXXXXXXXX (11)
Cleric -- XXXX (4)
Mage ---- (0)
Druid --- (-3)
Thief --- (-11)
Bard ---- (0)
Monk ---- XX (2)

Dust
20th of January, 2003, 05:51
:cool: Rock and roll. I got the same answer as with my first test. I was a little worried there that I was a Lawful Evil Half-Orc (the result of my second test), because I consider myself a Chaotic Good Elf... and a fighter, of course :) So, I guess I'm pretty close. Know thyself :nod:

You Are A:

Neutral Good Elf Ranger Fighter
Follower Of Mielikki

Alignment:
Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.

Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

Secondary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

Deity:
Mielikki is the Neutral Good goddess of the forest and autumn. She is also known as the Lady of the Forest, and is the Patron of Rangers. Her followers are devoted to nature, and believe in the positive and outreaching elements of it. They use light armor, and a variety of weapons suitable for hunting, which they are quite skilled at. Mielikki's symbol is a unicorn head.

Detailed Results:

Alignment:
Lawful Good ----- XXXX (4)
Neutral Good ---- XXXXXX (6)
Chaotic Good ---- XXXXX (5)
Lawful Neutral -- XXX (3)
True Neutral ---- XXX (3)
Chaotic Neutral - (-1)
Lawful Evil ----- XX (2)
Neutral Evil ---- (-3)
Chaotic Evil ---- XX (2)

Race:
Human ---- (0)
Half-Elf - XX (2)
Elf ------ XXXXXXX (7)
Halfling - (-6)
Dwarf ---- (0)
Half-Orc - XXXXXX (6)
Gnome ---- (-1)

Class:
Fighter - XXXXXX (6)
Ranger -- XXXXXXXX (8)
Paladin - XXXXXX (6)
Cleric -- X (1)
Mage ---- (-4)
Druid --- (-1)
Thief --- (-6)
Bard ---- XX (2)
Monk ---- X (1)

Gnarsh
25th of January, 2003, 14:15
I'm a frickin' gnome! damn it!

Lawful Evil Gnome Mage Fighter
Follower Of Velsharoon

Alignment:
Lawful Evil characters believe that a nice, orderly system of life is perfect for them to abuse for their own advancement. They will work within 'the system' to get the best that they can for themselves.

Race:
Gnomes are also short, like dwarves, but much skinnier. They have no beards, and are very inclined towards technology, although they have been known to dabble in magic, too. They tend to be fun-loving and fond of jokes and humor. Some gnomes live underground, and some live in cities and villages. They are very tolerant of other races, and are generally well-liked, though occasionally considered frivolous.

Primary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.

Secondary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

Deity:
Velsharoon is the Neutral Evil god of necromancy, liches, and undeath. He is also known as the Vaunted, the Archmage of Necromancy, and the Lord of the Forgotten Crypt. His followers practice the necromantic arts, and raise the dead to do their bidding. His symbol is a crowned skull.

itches
31st of January, 2004, 15:47
A Year later, and it seems I've settled down.

Neutral Good Human Bard Fighter
Follower Of Oghma

Alignment:
Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.

Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.

Primary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.

Secondary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

Deity:
Oghma is the Neutral Good god of knowledge and invention. He is also known as the Binder of What is Known, and is the Patron of Bards. His followers believe that knowledge reigns supreme, and is the basis for everything else that is done. They wear white shirts and pants, with a black and gold braided vest, and a small, box-like hat. All priests of Oghma are known as Loremasters. Oghma's symbol is a scroll.


The link (http://neppyman.irulethe.net/dndwho/index.html) for anyone who's interested.

Gnarsh
1st of February, 2004, 03:13
I've apparently gotten more chaotic, less fighter-like and more bard-like, and still follow Velsharoon. But at least I'm not a gnome.

Chaotic Evil Elf Mage Bard
Follower Of Velsharoon

Alignment:
Chaotic Evil characters are the most 'evil' people out there. They are willing to do anything to get ahead, and will kill anyone who stands in their way. A chaotic evil person sees no value in order and governments, and believes to the utmost in the tenant that 'Might Makes Right'.

Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

Primary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.

Secondary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.

Deity:
Velsharoon is the Neutral Evil god of necromancy, liches, and undeath. He is also known as the Vaunted, the Archmage of Necromancy, and the Lord of the Forgotten Crypt. His followers practice the necromantic arts, and raise the dead to do their bidding. His symbol is a crowned skull.

Alignment:
Lawful Good ----- (-1)
Neutral Good ---- X (1)
Chaotic Good ---- XX (2)
Lawful Neutral -- XX (2)
True Neutral ---- XXXX (4)
Chaotic Neutral - (0)
Lawful Evil ----- XXXXX (5)
Neutral Evil ---- XXXX (4)
Chaotic Evil ---- XXXXXX (6)

Race:
Human ---- XX (2)
Half-Elf - X (1)
Elf ------ XXXXX (5)
Halfling - (-1)
Dwarf ---- (-1)
Half-Orc - (0)
Gnome ---- XXXXX (5)

Class:
Fighter - XX (2)
Ranger -- XXXX (4)
Paladin - (-3)
Cleric -- X (1)
Mage ---- XXXXXXXX (8)
Druid --- X (1)
Thief --- (-2)
Bard ---- XXXXX (5)
Monk ---- (-3)

Seraphine
1st of February, 2004, 09:12
Ok... replace "Good" with neutral, "elf" with not elf, and mage with rogue and I'm all set! Blarmy! I'll have none of this goody-goody magic using long-ear crap! I'm a bloody ninja!

You Are A:

Chaotic Good Elf Mage Bard
Follower Of

Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.

Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

Primary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.

Secondary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.

Deity:


Detailed Results:

Alignment:
Lawful Good ----- X (1)
Neutral Good ---- XXX (3)
Chaotic Good ---- XXXXXXX (7)
Lawful Neutral -- (-6)
True Neutral ---- XXX (3)
Chaotic Neutral - XXXX (4)
Lawful Evil ----- (-3)
Neutral Evil ---- (-2)
Chaotic Evil ---- X (1)

Race:
Human ---- XXXX (4)
Half-Elf - X (1)
Elf ------ XXXXXXXX (8)
Halfling - (-3)
Dwarf ---- (-4)
Half-Orc - (-3)
Gnome ---- X (1)

Class:
Fighter - (0)
Ranger -- (-6)
Paladin - (-5)
Cleric -- (-1)
Mage ---- XXXXXXX (7)
Druid --- (0)
Thief --- (0)
Bard ---- XXX (3)
Monk ---- (-6)

red_dr4g0n94
1st of February, 2004, 12:26
Chaotic Good Half-Orc Fighter Ranger
Follower Of Tymora

Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.

Race:
Half-Orcs are a cross between a human and an orc. Generally, this kind of mating does not occur willingly, so half-orcs are almost never raised by a full set of parents. They tend to be less intelligent and attractive than humans, but are generally stronger and hardier. Violence is a part of their nature, and few half-orcs manage to overcome this to follow other professions. They are generally treated with disdain by other races, if not outright hostility.

Primary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

Secondary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

Deity:
Tymora is the Chaotic Good goddess of luck and good fortune. She is also known as Lady Luck, and also Tyche's fair-tressed daughter. Followers of Tymora believe in the tenent that, 'Fortune Favors the Bold,' and will throw caution to the wind and trust to luck to work things out for the best. Tymora's symbol is an unmarked silver disk.


Okay, the fighter and ranger part I understand, and I can live with Chaotic Good. But a half-orc? Seriously though, I don't like the things. I prefer a good old fashioned human thank you. And I'm a bit iffy about the goddess, but *shrug* eh, whatcha ya gonna do about it?

tyckspoon
1st of February, 2004, 18:59
True Neutral Half-Elf Ranger Druid
Follower Of Silvanus

Alignment:
True Neutral characters are very rare. They believe that balance is the most important thing, and will not side with any other force. They will do whatever is necessary to preserve that balance, even if it means switching allegiances suddenly.

Race:
Half-Elves are a cross between a human and an elf. They are smaller, like their elven ancestors, but have a much shorter lifespan. They are sometimes looked down upon as half-breeds, but this is rare. They have both the curious drive of humans and the patience of elves.

Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

Secondary Class:
Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings.

Deity:
Silvanus is the True Neutral god of nature. He is also known as the Patron of Druids. His followers believe in the perfect balance of nature, and believe that nature's bounty is preferable to any other 'civilizing' method. They wear leather or metallic scale mail, constructed of leaf-shaped scales. Silvanus's symbol is an oak leaf.

Well, ok. Last time I took this I ended up as a (I don't remember the alignment too well) Neutral Dwarven Ranger Bard. Ever since I've wanted to make a Dwarven Ranger/Bard. It seems like it'd be a lot of fun to do..stunty fellow regaling the forests (more likely caves) with tales of derring-do and such. True Neutral Ranger Druid, on the other hand, is..well, a little blah.

BrianL03
3rd of February, 2004, 16:54
Neutral Good Elf Bard Mage
Follower Of Oghma

Alignment:
Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.

Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

Primary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.

Secondary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.

Deity:
Oghma is the Neutral Good god of knowledge and invention. He is also known as the Binder of What is Known, and is the Patron of Bards. His followers believe that knowledge reigns supreme, and is the basis for everything else that is done. They wear white shirts and pants, with a black and gold braided vest, and a small, box-like hat. All priests of Oghma are known as Loremasters. Oghma's symbol is a scroll.

Setzer Gabbiani
4th of February, 2004, 02:04
Chaotic Good Elven Mage/Ranger.

At least the chaos thing was fixed, since it seemed to think that chas and evil were the same thing. It still places too much importance on the couple of weapon choices, as I only chose two things that were rangery and it showed 5.

Chronaltap
4th of February, 2004, 12:14
Chaotic Good Elf Ranger Fighter
Follower Of Solonor Thelandria

Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.

Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

Secondary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

Deity:
Solonor Thelandria is the Chaotic Good elven god of archery and the hunt. He is also known as the Keen Eye, the Great Archer, and the Forest Hunter. His followers respect nature, and only hunt when needed, but are quick to defend the forest from intruders. Their favorite weapon is the bow, and they tend to be extremely talented with it. Solonor Thelandria's symbol is an arrow with green fletchings.
Detailed Results:

Alignment:
Lawful Good ----- XXX (3)
Neutral Good ---- XXXXX (5)
Chaotic Good ---- XXXXXXX (7)
Lawful Neutral -- X (1)
True Neutral ---- X (1)
Chaotic Neutral - (0)
Lawful Evil ----- XXXX (4)
Neutral Evil ---- XXX (3)
Chaotic Evil ---- XXXXX (5)

Race:
Human ---- XXXXX (5)
Half-Elf - XXXX (4)
Elf ------ XXXXXXX (7)
Halfling - (-10)
Dwarf ---- XX (2)
Half-Orc - XXX (3)
Gnome ---- XXXX (4)

Class:
Fighter - XXXXX (5)
Ranger -- XXXXXXXX (8)
Paladin - X (1)
Cleric -- (-1)
Mage ---- X (1)
Druid --- (-2)
Thief --- XXX (3)
Bard ---- XXX (3)
Monk ---- XX (2)

archangel
4th of February, 2004, 13:27
I tried to answer hoestly... you know how surveys are... how you could be all cool and good and all.. and everyone would think better of you... but I had to answer how I would be... and my character probably... so heregoes it...

Chaotic Evil Human Mage Fighter
Follower Of Velsharoon

Alignment:
Chaotic Evil characters are the most 'evil' people out there. They are willing to do anything to get ahead, and will kill anyone who stands in their way. A chaotic evil person sees no value in order and governments, and believes to the utmost in the tenant that 'Might Makes Right'.

Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.

Primary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.

Secondary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

Deity:
Velsharoon is the Neutral Evil god of necromancy, liches, and undeath. He is also known as the Vaunted, the Archmage of Necromancy, and the Lord of the Forgotten Crypt. His followers practice the necromantic arts, and raise the dead to do their bidding. His symbol is a crowned skull.

Detailed Results:

Alignment:
Lawful Good ----- (-2)
Neutral Good ---- (-2)
Chaotic Good ---- XXXX (4)
Lawful Neutral -- (-2)
True Neutral ---- XX (2)
Chaotic Neutral - XXX (3)
Lawful Evil ----- XXXXX (5)
Neutral Evil ---- XXX (3)
Chaotic Evil ---- XXXXXXX (7)

Race:
Human ---- XXXXXX (6)
Half-Elf - (-4)
Elf ------ XXXXXX (6)
Halfling - (-4)
Dwarf ---- XX (2)
Half-Orc - XXXX (4)
Gnome ---- XXX (3)

Class:
Fighter - XXX (3)
Ranger -- (-3)
Paladin - (-1)
Cleric -- (-1)
Mage ---- XXXXX (5)
Druid --- (-3)
Thief --- XX (2)
Bard ---- XX (2)
Monk ---- (-6)

Seraphine
4th of February, 2004, 15:05
Hm... 6 human, 6 Elf.... yet -4 half-elf?!

archangel
4th of February, 2004, 15:11
Yeah, I think they just subtracted it from the elf, and that left me with 6 human and 2 elf... I like how the only part of me that is at all lawful is evil too... heh... tells you what I think of rulez...

The Alcotroll
4th of February, 2004, 19:26
A Dwarf! Yeah! I rock!

Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.

Race:
Dwarves are short and stout, and easily recognizable by their well-cared-for beards. They are hard workers, and adept at stonework and engineering. They tend to live apart from other races; generally in deep, underground excavated systems, and as such tend to be distant from other races.

Primary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

Secondary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

I don't appear to ahve a Deity.

wyrm
25th of April, 2004, 07:59
The updated Version of that Poll can be found here (http://neppyman.irulethe.net/dndwho/) .

You Are A:

True Neutral Half-Elf Mage Druid
Follower Of Azuth

Alignment:
True Neutral characters are very rare. They believe that balance is the most important thing, and will not side with any other force. They will do whatever is necessary to preserve that balance, even if it means switching allegiances suddenly.

Race:
Half-Elves are a cross between a human and an elf. They are smaller, like their elven ancestors, but have a much shorter lifespan. They are sometimes looked down upon as half-breeds, but this is rare. They have both the curious drive of humans and the patience of elves.

Primary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.

Secondary Class:
Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings.

Deity:
Azuth is the Lawful Neutral god of wizards and mages. He is also known as the High One, and is the Patron of Wizards. His followers believe that a systematic approach to magic is the best, and they strive for calm and caution in order to avoid accidents. They wear shimmering robes, and are well-versed in magic, as well as typical priest spells. Azuth's symbol is a hand with a raised, glowing index finger.


Alignment:
Lawful Good ----- X (1)
Neutral Good ---- XXXX (4)
Chaotic Good ---- XXXX (4)
Lawful Neutral -- XX (2)
True Neutral ---- XXXXXX (6)
Chaotic Neutral - (-2)
Lawful Evil ----- X (1)
Neutral Evil ---- (0)
Chaotic Evil ---- (-1)

Race:
Human ---- (-7)
Half-Elf - XXXXXX (6)
Elf ------ XXX (3)
Halfling - XX (2)
Dwarf ---- (-3)
Half-Orc - (-3)
Gnome ---- XXXX (4)

Class:
Fighter - (-7)
Ranger -- XXXXX (5)
Paladin - (-3)
Cleric -- (0)
Mage ---- XXXXXXXX (8)
Druid --- XXXXXXX (7)
Thief --- (-3)
Bard ---- XXXXXX (6)
Monk ---- XXXX (4)

Maeko
26th of April, 2004, 05:15
Lawful Good Half-Elf Ranger Monk
Follower Of Mielikki

Alignment:
Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.

Race:
Half-Elves are a cross between a human and an elf. They are smaller, like their elven ancestors, but have a much shorter lifespan. They are sometimes looked down upon as half-breeds, but this is rare. They have both the curious drive of humans and the patience of elves.

Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

Secondary Class:
Monks are strange and generally not understood by the world at large. They live apart from people, and follow strict codes that restrain their behavior and lifestyle. They have an exceptionally calm outlook on life, and generally do not resort to violence unless absolutely necessary. Even when they do, their code of conduct forbids the use of all weapons - except their hands. As such, monks are extremely skilled at hand-to-hand combat, and no other style.

Deity:
Mielikki is the Neutral Good goddess of the forest and autumn. She is also known as the Lady of the Forest, and is the Patron of Rangers. Her followers are devoted to nature, and believe in the positive and outreaching elements of it. They use light armor, and a variety of weapons suitable for hunting, which they are quite skilled at. Mielikki's symbol is a unicorn head.

wyrm
26th of April, 2004, 05:19
And by updated you mean exactly the same?

No, updated. If you need to know what's updated, just follow the link and read the text.

I tried the link of the first poster, it didn't work.

The original version is here (http://neppyman.irulethe.net/dndwho/orig.html).

By the way, I found this by googling "what D&D character are you"

The Alcotroll
26th of April, 2004, 05:25
Fight! Fight! Fight!

wyrm
26th of April, 2004, 05:28
I Most Sincerely apologize for having overlooked the link you provided. Really, I'm sorry. This was all my stupidity.

BrianL03
26th of April, 2004, 05:35
Neutral Good Elf Bard Mage
Follower Of Oghma

Alignment:
Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.

Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

Primary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.

Secondary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.

Deity:
Oghma is the Neutral Good god of knowledge and invention. He is also known as the Binder of What is Known, and is the Patron of Bards. His followers believe that knowledge reigns supreme, and is the basis for everything else that is done. They wear white shirts and pants, with a black and gold braided vest, and a small, box-like hat. All priests of Oghma are known as Loremasters. Oghma's symbol is a scroll.

Kaizoku
28th of April, 2004, 14:54
Chaotic Good Elf Bard Thief
Follower Of Hanali Cenanil

Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.

Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

Primary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.

Secondary Class:
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.

Deity:
Hanali Cenanil is the Chaotic Good elven goddess of love, beauty, and art. She is also known as the Heart of Gold and Lady Goldheart. Her followers delight in creation and youth, and work to spread happiness, love, and beauty. Their preferred weapon is the dagger.


Detailed Results:

Alignment:
Lawful Good ----- (0)
Neutral Good ---- X (1)
Chaotic Good ---- XXXXX (5)
Lawful Neutral -- (-2)
True Neutral ---- XX (2)
Chaotic Neutral - XXXX (4)
Lawful Evil ----- (-2)
Neutral Evil ---- X (1)
Chaotic Evil ---- (0)

Race:
Human ---- XXXX (4)
Half-Elf - XXXXX (5)
Elf ------ XXXXXXXX (8)
Halfling - XX (2)
Dwarf ---- (-2)
Half-Orc - X (1)
Gnome ---- XXXXXXX (7)

Class:
Fighter - X (1)
Ranger -- XXX (3)
Paladin - (-3)
Cleric -- X (1)
Mage ---- (-1)
Druid --- (-1)
Thief --- XXXXX (5)
Bard ---- XXXXXXX (7)
Monk ---- (-3)

Feld
29th of April, 2004, 07:07
I win. :D

Neutral Good Half-Orc Ranger-Fighter
Follower Of Mielikki

Alignment:
Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.

Race:
Half-Orcs are a cross between a human and an orc. Generally, this kind of mating does not occur willingly, so half-orcs are almost never raised by a full set of parents. They tend to be less intelligent and attractive than humans, but are generally stronger and hardier. Violence is a part of their nature, and few half-orcs manage to overcome this to follow other professions. They are generally treated with disdain by other races, if not outright hostility.

Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

Secondary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

Deity:
Mielikki is the Neutral Good goddess of the forest and autumn. She is also known as the Lady of the Forest, and is the Patron of Rangers. Her followers are devoted to nature, and believe in the positive and outreaching elements of it. They use light armor, and a variety of weapons suitable for hunting, which they are quite skilled at. Mielikki's symbol is a unicorn head.


--------------------------------------------------------------------------------


Detailed Results:

Law & Chaos:
Law ----- XXX (3)
Neutral - XXXXXXXXX (9)
Chaos --- XXXXXX (6)

Good & Evil:
Good ---- XXXXXXXXXXXX (12)
Neutral - XXXXXX (6)
Evil ---- (0)

Race:
Human ---- XXX (3)
Half-Elf - XX (2)
Elf ------ XX (2)
Halfling - (-7)
Dwarf ---- XXX (3)
Half-Orc - XXXXXXXX (8)
Gnome ---- (-6)

Class:
Fighter - XXXXXXXX (8)
Ranger -- XXXXXXXXX (9)
Paladin - XXX (3)
Cleric -- (-5)
Mage ---- (-4)
Druid --- XXXXXXX (7)
Thief --- (-5)
Bard ---- (-3)
Monk ---- XXXX (4)

BlakRose
17th of May, 2004, 05:46
Chaotic Good Elf Ranger Bard
Follower Of Solonor Thelandria

Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.

Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

Secondary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.

Deity:
Solonor Thelandria is the Chaotic Good elven god of archery and the hunt. He is also known as the Keen Eye, the Great Archer, and the Forest Hunter. His followers respect nature, and only hunt when needed, but are quick to defend the forest from intruders. Their favorite weapon is the bow, and they tend to be extremely talented with it. Solonor Thelandria's symbol is an arrow with green fletchings.

daggerlyn
15th of June, 2004, 03:00
Well, I tried going to the site but it isn't working for me. Grr... but, I have a pretty cool alternative.

If anyone knows anything about D & D or parodies, then check this:

http://www.cs.utk.edu/~chadwell/cgi-bin/csheetnew.cgi

It makes a character for you by rolling the dice and the whole bit. So, if ya want, wing it. It beats the damn character sheets... they take forever!

Later. :cat:

daggerlyn
15th of June, 2004, 03:02
Scratch that. Now THAT link isn't working! ::takes out a roll of magic tape and looks for places to fill in the gaps::

BigRedRod
15th of June, 2004, 03:05
I could have been mean and posted a witty yet cruel image with a some statement such as "thread necromancer"
but I took pity, and with the new "let's make attached images very small" system, I would have to upload it and my webspace is fighting me

Seer
15th of June, 2004, 03:50
Anyone else true neutral? I was surprised about the gnome and I prefer druid to ranger but... I'm happy.


True Neutral Gnome Mage Ranger

Follower Of Azuth


Alignment:
True Neutral characters are very rare. They believe that balance is the most important thing, and will not side with any other force. They will do whatever is necessary to preserve that balance, even if it means switching allegiances suddenly.

Race:
Gnomes are also short, like dwarves, but much skinnier. They have no beards, and are very inclined towards technology, although they have been known to dabble in magic, too. They tend to be fun-loving and fond of jokes and humor. Some gnomes live underground, and some live in cities and villages. They are very tolerant of other races, and are generally well-liked, though occasionally considered frivolous.

Primary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.

Secondary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

Deity:
Azuth is the Lawful Neutral god of wizards and mages. He is also known as the High One, and is the Patron of Wizards. His followers believe that a systematic approach to magic is the best, and they strive for calm and caution in order to avoid s. They wear shimmering robes, and are well-versed in magic, as well as typical priest spells. Azuth's symbol is a hand with a raised, glowing index finger.


Alignment:
Lawful Good ----- X (1)
Neutral Good ---- XX (2)
Chaotic Good ---- (3)
Lawful Neutral -- (-1)
True Neutral ---- X (4)
Chaotic Neutral - (0)
Lawful Evil ----- X (1)
Neutral Evil ---- (0)
Chaotic Evil ---- X (1)

Race:
Human ---- X (4)
Half-Elf - XX (5)
Elf ------ XX (5)
Halfling - (0)
Dwarf ---- (-4)
Half-Orc - X (1)
Gnome ---- XXX (9)

Class:
Fighter - XX (2)
Ranger -- X (7)
Paladin - (-1)
Cleric -- X (1)
Mage ---- XXXX (10)
Druid --- XX (5)
Thief --- (0)
Bard ---- XX (5)
Monk ---- (-3)

LeeCHeSSS
15th of June, 2004, 06:34
Rod, you DO know that the small images are actually thumbnails that serve as links to the full images, don't you?

BigRedRod
15th of June, 2004, 16:25
Yeah but it still kinda lame posting a thumb nail which then requires viewing
far better just to have the image

LeeCHeSSS
15th of June, 2004, 19:06
You are weird...

itches
15th of June, 2004, 19:20
Not really, now you can post largish images, without worrying about blowing out the window.

BigRedRod
15th of June, 2004, 19:52
the internet is built for lazy people
having an image is better than having to click on something to produce an image

Cadogan Trahem
15th of June, 2004, 20:01
BRR you've just diminished whatever small hope in Humanity I had...

BigRedRod
15th of June, 2004, 20:06
Can I get that on a certificate I can frame?

Kahluah
15th of June, 2004, 20:08
BRR you've just diminished whatever small hope in Humanity I had...

Then might I suggest another Path of Enlightenment? Perhaps Cathari? *sly grin as he holds out the poisoned apple*

Only those who understand what I am on about are worthy.

Gralhruk
16th of October, 2004, 01:18
I took this test, but I can't remember what I was. Half-elf ranger/something, I think.

itches
16th of October, 2004, 01:41
Bah, you suck.

I remember you were Chaotic good.

Gralhruk
16th of October, 2004, 02:05
Sounds familiar. I accidentally deleted the PM I had my results in.

itches
16th of October, 2004, 02:07
You could also take it again, selecting the same answers as you did before to generate an identical result.

*poke* (http://neppyman.irulethe.net/dndwho/)

Gralhruk
16th of October, 2004, 02:13
Yes, how silly. It's much easier for me to remember the 60 questions and answers than the one line result.

itches
16th of October, 2004, 02:15
I'm glad you see it my way. :)

SponkleofInfini
20th of September, 2005, 16:29
At the bidding of Itches, may this thread be ressurected!

You Are A:


Lawful Good Human Mage Cleric
Follower Of Mystra

Alignment:
Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.

Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.

Primary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.

Secondary Class:
Clerics are the voices of their God/desses on Earth. They perform the work of their deity, but this doesn't mean that they preach to a congregation all their lives. If their deity needs something done, they will do it, and can call upon that deity's power to accomplish their goals.

Deity:
Mystra is the Neutral Good goddess of magic. She is also known as the Lady of Mysteries. Followers of Mystra wear armor and carry shields with her symbol on them. Mystra's symbol is a ring of stars.

Detailed Results:

Alignment:
Lawful Good ----- XXXXXX (6)
Neutral Good ---- XXX (3)
Chaotic Good ---- X (1)
Lawful Neutral -- XXXX (4)
True Neutral ---- (0)
Chaotic Neutral - (0)
Lawful Evil ----- XXXXX (5)
Neutral Evil ---- (0)
Chaotic Evil ---- X (1)

Race:
Human ---- XXXXXXXXXX (10)
Half-Elf - XX (2)
Elf ------ XXXX (4)
Halfling - (-7)
Dwarf ---- XXXXXX (6)
Half-Orc - XXX (3)
Gnome ---- (-1)

Class:
Fighter - XXXX (4)
Ranger -- XXX (3)
Paladin - XXX (3)
Cleric -- XXXXX (5)
Mage ---- XXXXX (5)
Druid --- (-2)
Thief --- XX (2)
Bard ---- (-2)
Monk ---- XXXX (4)

nightinverse
21st of September, 2005, 00:24
Lawful Good Dwarf Bard Ranger
Follower Of Moradin

Alignment:
Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.

Race:
Dwarves are short and stout, and easily recognizable by their well-cared-for beards. They are hard workers, and adept at stonework and engineering. They tend to live apart from other races; generally in deep, underground excavated systems, and as such tend to be distant from other races.

Primary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.

Secondary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

Deity:
Moradin is the Lawful Good dwarven god of stone, rock, fire, and metal. He is also known as the Creator God, because he is the creator of the dwarven race. Followers of Moradin believe that a person's worth is determined by the things they do. They also are trained to work in the forge, creating weapons in the name and spirit of Moradin. They can use any weapon, but it must be one that they have created themselves. Moradin's symbol is a hammer and an anvil.

--------------------------------------------------------------------------------


Detailed Results:

Law & Chaos:
Law ----- XXXXXXXXXXXXXXXXXX (18)
Neutral - (-2)
Chaos --- XX (2)

Good & Evil:
Good ---- XXXXXXXXXXXXXXX (15)
Neutral - XXXXXXXXX (9)
Evil ---- (-6)

Race:
Human ---- XX (2)
Half-Elf - XXX (3)
Elf ------ XXXX (4)
Halfling - (-5)
Dwarf ---- XXXXXXX (7)
Half-Orc - (0)
Gnome ---- XXX (3)

Class:
Fighter - X (1)
Ranger -- XXX (3)
Paladin - XX (2)
Cleric -- XX (2)
Mage ---- (-4)
Druid --- (0)
Thief --- (-4)
Bard ---- XXXXXX (6)
Monk ---- (-2)