Copper
4th of October, 2011, 10:27
It has always been my intention to run three games on this site. Initially my third and final game was to be my Dresden Files title but, with the loss of my laptop and all the campaign information, I decided to cut my losses and turn my attentions towards another RPG that I have been itching to run for years:
http://blog.vampirethemasquerade.com/themes/VtM20/img/logo.png
The game is Vampire: the Masquerade, and it will be played using White Wolf's newly released 20th Anniversary Edition rules (and will be set in their modified setting). The campaign will be based in Los Angeles where, in true Bloodlines tradition, the Camarilla has just wrested control of the city from the Anarch Movement.
I'll be looking for three players for this game (or four, at a push, but no more). All characters are to be fledglings/neonates (no more than 25 years undead), created using the standard character creation rules laid out in the 20th Anniversary Edition rulebook. There will be no restriction on Clan, though all characters must be either Camarilla, or possess an attitude towards the sect that is either friendly or indifferent. Whether these attitudes/allegiances change over time is a matter for role-play, but for the purposes of the game's start, this is how it needs to be. (Also, if you're looking to play as part of a Clan that would not normally be affiliated with the Camarilla -- or would normally be independent -- then you need to justify why your character is so.)
Characters do not need to be friends, but it helps if they know (or know of) one another before play begins. This explains why they would feel comfortable (as much, at least, as a Kindred can be) with forming a coterie with one another.
As with all of my games, I will be expecting my chosen players to provide lengthy, detailed posts during play. I loathe one-liners, and players who make a habit of providing them will not last long in my games. Furthermore, I would prefer to take on players who enjoy role-playing with one another, and do not merely wait for myself to provide entertainment: if you have a week in which to wait for my next post, then you can quite easily interact with one another, an NPC, or the environment; you do not -- indeed, should not -- post once and then do nothing else at all.
Lastly, all of my games now have something called a Player Response Deadline. This means that when my general Storyteller post goes up, players have one week in which to post something. If a player misses the deadline without a valid reason, then the game continues without him and I make assumptions about the actions/speech/conduct on his character; I will continue to do this for a total of 3 deadlines. If the player misses 4 deadlines without providing reasonable excuse, then he will be dropped from the game without warning.
Anyone interested in applying for the game should first post their desired concept here, and then send me a character sheet -- complete with background, description, etc. -- through the site's Private Message function. I ask that every character sheet also include a layout of Freebie Point expenditure, as it helps ensure that I can quickly respond to applications.
Now that all the nitty-gritty is out of the way, I give you all an invitation to throw any questions/ideas my way. Game on folks.
Note!: Whilst I am well acquainted with the old Vampire: the Masquerade setting, I have only recently purchased this version of the rules. I therefore apologise if I get one or two setting facts or system notes mixed up; I'm still learning, albeit quickly.
http://blog.vampirethemasquerade.com/themes/VtM20/img/header.png
http://blog.vampirethemasquerade.com/themes/VtM20/img/logo.png
The game is Vampire: the Masquerade, and it will be played using White Wolf's newly released 20th Anniversary Edition rules (and will be set in their modified setting). The campaign will be based in Los Angeles where, in true Bloodlines tradition, the Camarilla has just wrested control of the city from the Anarch Movement.
I'll be looking for three players for this game (or four, at a push, but no more). All characters are to be fledglings/neonates (no more than 25 years undead), created using the standard character creation rules laid out in the 20th Anniversary Edition rulebook. There will be no restriction on Clan, though all characters must be either Camarilla, or possess an attitude towards the sect that is either friendly or indifferent. Whether these attitudes/allegiances change over time is a matter for role-play, but for the purposes of the game's start, this is how it needs to be. (Also, if you're looking to play as part of a Clan that would not normally be affiliated with the Camarilla -- or would normally be independent -- then you need to justify why your character is so.)
Characters do not need to be friends, but it helps if they know (or know of) one another before play begins. This explains why they would feel comfortable (as much, at least, as a Kindred can be) with forming a coterie with one another.
As with all of my games, I will be expecting my chosen players to provide lengthy, detailed posts during play. I loathe one-liners, and players who make a habit of providing them will not last long in my games. Furthermore, I would prefer to take on players who enjoy role-playing with one another, and do not merely wait for myself to provide entertainment: if you have a week in which to wait for my next post, then you can quite easily interact with one another, an NPC, or the environment; you do not -- indeed, should not -- post once and then do nothing else at all.
Lastly, all of my games now have something called a Player Response Deadline. This means that when my general Storyteller post goes up, players have one week in which to post something. If a player misses the deadline without a valid reason, then the game continues without him and I make assumptions about the actions/speech/conduct on his character; I will continue to do this for a total of 3 deadlines. If the player misses 4 deadlines without providing reasonable excuse, then he will be dropped from the game without warning.
Anyone interested in applying for the game should first post their desired concept here, and then send me a character sheet -- complete with background, description, etc. -- through the site's Private Message function. I ask that every character sheet also include a layout of Freebie Point expenditure, as it helps ensure that I can quickly respond to applications.
Now that all the nitty-gritty is out of the way, I give you all an invitation to throw any questions/ideas my way. Game on folks.
Note!: Whilst I am well acquainted with the old Vampire: the Masquerade setting, I have only recently purchased this version of the rules. I therefore apologise if I get one or two setting facts or system notes mixed up; I'm still learning, albeit quickly.
http://blog.vampirethemasquerade.com/themes/VtM20/img/header.png