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View Full Version : A return from the dead, and a Shiny game to boot


Ergonomic Cat
17th of June, 2011, 09:41
Some folks may remember me, most probably don't. I was around, in some games, running a game, and things got complicated locally (job, kids, etc) and I was forced to flee the realm.

Well, stuff is mostly settled down. And I'm back with an urge. First urge is to run one game, and play one game, max. The other urge is likely more of interest to y'all:

I want to run a Firefly/Serenity game.

Parameters:

Set concurrent to the series, prior to the events in Serenity. I don't plan for this to be a game of people interacting with the crew of Serenity or the like, simply existing in the same universe. Lesser figures (Badger, Fanty and Mingo, Prudence) could make an appearance as contacts or plot points, but that's the likely extent of it.

Ruleset would be D20 Modern, with a smattering of D20 Wild West and D20 Future (Future will be restricted to Core World/Alliance folks, or people with access to same). d20 rules are available here (http://www.wizards.com/default.asp?x=d20/article/msrd) if you don't have them. Characters would start at 4th level, which gives the potential to have one level in their first advanced class if so desired. I'm open to pieces from Star Wars d20 that fit, or really anything else that isn't out of theme.

I have no set agenda for the game beyond "everyone is a member of the same ship." Crew, passengers, mercs, whatever. Alliance supporters, Browncoats, true independents, undecideds, whatever.

Background bits:

There must be a ship. One player may take the feat "Captain" which grants a basic ship, as well as a bonus to one of a number of skills of the player's choice. If so, that player is the captain, and the ship is his or hers. If no one wants to be the captain, then I can make an NPC captain. Every player would submit a list of 4 traits, at least one of which must be negative, and I'll assemble a captain out of them. If someone wants to be the captain, but doesn't want to spend the feat, I'll give you a ship, but with a gotcha. For our local campaign, that's what I did - we ended up taking possession of a ship first game when the owner died, and the crew fled. Later, we learned that the ship was carrying about 50,000 credits worth of illegal drugs, for which the prior owner had already been paid to deliver, and that the Alliance was tracking the ship as a drug runner. We quickly became beholden to a crime lord for a time. Clearly that wouldn't be the case this game, but something of that magnitude is what you should expect.

Character creation caveats:

Everyone must have a character flaw. It can be a minor one (drinks too much) or a huge one (strange code of honor, still fighting the War, completely nuts). Minor flaws may get you a couple of additional bad karmas later in the game. Average ones are average. Spectacular ones (in scope or design) can net you extra skills, professions, or even feat(s).

I'd like interesting characters. I know not everyone can be clever on demand, but given that this is play by post, you have a bit more time to try. http://swordandshieldgaming.com/forums/Smileys/default/wink.gif Ideally, I'd like to see times where the PCs interact for a full page or two without my involvement. And to me, one of the most interesting bits of a character is their weakness, and how the accomodate it.

I'm open to home brew stuff. As an example, here's one I'm considering using for the game:

Devil's Own:

Gain one additional action point each time action points are gained. Additionally, when spending an action point, the character has a 33% (1-2 on a d6) chance to retain that action point and still gain the benefits. For each time this occurs, the character will experience a piece of bad luck at some future time.

Examples of bad luck include learning that the ship they just scavenged was an Alliance honeypot, being subject to a random search in port, finding another crew is also working their job, learning that the doctor you brought on board has his sister in cryofreeze, etc.

I'm also considering this:

Combat will take place on the boards, but will use a modified resolution system - for any non-critical combat, after 4 full rounds, I will calculate average damage using an algorithm created for this purpose (not by me, by someone who's spent much more time on it), and let you know the results (combat lasts for 5 more rounds, Mal takes 15 points of damage, Zoe takes 11, Wash takes 3).

Scales of War uses a similar mechanic (and I've blatantly stolen the idea), and it seems to work well. It's not made for d20 modern, but I think it's adjustable. Also, I don't expect the game to be severely combat focused, unless everyone is interested in that. And if everyone wants that, there are probably better systems than d20 Modern for space faring badasses (like, say, 40k).

Given that I'm not planning to shape the initial part of the story, I don't have a lot of pretty intro stuff, or clever hooks. I'm hoping to gauge interest, and help the players work out who they are, why they're together, and what's come before. The nice thing about a game of this sort is that it can support a few players, or a mess, with NPCs taking up the slack. If I have three PCs, I can write 6-7 NPCs. If I get 8 PCs, then they'll be the crew in its entirety.

Also, I promise not to have to flee this time.

So, anyone out there itchin' to run the Black? Got an Alliance lawman creepin' around your doings, makin' you a mite twitchy? Lookin' ta make some hard coin without some go tsao de enforcer taking his cut? Find yourself staring up at the sky thinkin' that there's gotta be something else out there besides this gorram hunk of brown and slightly-less brown you're scratching away at? Then roll up your sleeves, strap on some iron, and step aboard.

Seanberry
17th of June, 2011, 12:43
your aware they have an actual system for this setting correct? I played it at a con and it was fun. I'm going to give it some thought. Love the universe...lack any of the books.

Krypton
17th of June, 2011, 12:52
Ooooooh. I wanna be the Captain. Never been captain in the Firefly Universe. I'm thinking a smooth-talking Face sort of captain, rather than a rough and tumble sort.

Also, be nice to kitty guys. He has like a billion children.

Ergonomic Cat
17th of June, 2011, 14:37
your aware they have an actual system for this setting correct? I played it at a con and it was fun. I'm going to give it some thought. Love the universe...lack any of the books.

I've seen it, but I didn't really like how it was written. I really like the d20 Modern system, especially since it's still under OGL, so is freely available to people.

Explosive Cheese
18th of June, 2011, 13:29
Nice to see ya back!

Unfortunately, I have learned that I suck at time management, so I can't commit to a game. But I will certainly lurk.

5Solas
18th of June, 2011, 13:43
Time for some thrilling heroics; count me in and welcome back.

Ergonomic Cat
19th of June, 2011, 01:58
Nice to see ya back!

Unfortunately, I have learned that I suck at time management, so I can't commit to a game. But I will certainly lurk.

Understandable. Feel free to lurk in the OOC thread and make trouble. ;) It's not a game unless someone isn't sure if they're talking to you or me!

Ergonomic Cat
19th of June, 2011, 02:00
Time for some thrilling heroics; count me in and welcome back.

Thanks, and welcome!

So far Krypton has made a run at captain, another player, who should be along shortly, is interested in a medic's role. Feel free to start throwing up character ideas, sketches, questions, etc.

Suggested points of discussion: Prior history. Ship's role. Long term goals. Crew member role.

5Solas
19th of June, 2011, 10:31
Sounds like a plan...I'm thinking an "acquirer of antiquities and historical artifacts" that's a jack-of-all trades and can fill in as engineer, pilot, or hired gun though not necessarily expert at any of these areas.

To the 'verse, is this before, during or after the Firefly series and Serenity movie? Has the Miranda broadcast been made? I too was hoping you'd use the system as I have those books but no experience (or books) for the d20 system. No worries as long as you help me work through character creation.

Krypton, any thoughts on how you came about the ship and what your goals with it are?

Ergonomic Cat
19th of June, 2011, 16:50
Sounds like a plan...I'm thinking an "acquirer of antiquities and historical artifacts" that's a jack-of-all trades and can fill in as engineer, pilot, or hired gun though not necessarily expert at any of these areas.

To the 'verse, is this before, during or after the Firefly series and Serenity movie? Has the Miranda broadcast been made? I too was hoping you'd use the system as I have those books but no experience (or books) for the d20 system. No worries as long as you help me work through character creation.

Krypton, any thoughts on how you came about the ship and what your goals with it are?

It will be easy enough. For starters, you can use http://www.pathguy.com/d20modern.htm to make a modern character. It won't include other systems, but if you're unfamiliar, that's probably best. If you have ideas you can't make, just throw it out, and we can discuss.

For time, this is smack dab during the series. The broadcast hasn't been made, and won't be made during the game.

GIJ00
19th of June, 2011, 20:11
I must admit that I for one am happy that you're not using the system built for the setting as I'm anything but a fan. I remember my group ended up switching over to 'Savage Worlds' for our campaign because there were just too many inconsistencies between the chapters.

Doing a point buy for stats or just roll? How do you want to handle Wealth?

As Cat said, I'll be playing the ship's Doc.

Ergonomic Cat
20th of June, 2011, 03:00
I must admit that I for one am happy that you're not using the system built for the setting as I'm anything but a fan. I remember my group ended up switching over to 'Savage Worlds' for our campaign because there were just too many inconsistencies between the chapters.

Doing a point buy for stats or just roll? How do you want to handle Wealth?

As Cat said, I'll be playing the ship's Doc.

32 point buy. I see Firefly characters as reasonably extraordinary, and the theme of the show is certainly that these folks are at the top of their game, despite being ragamuffins.

Wealth is an interesting question. I'm not actually entirely sure how to do it. On the one hand, something like "roll starting, roll level ups, buy gear, add a random modifier" would be the best simulation. On the other hand, that's complicated.

Given that this is a game in the Firefly universe, I'd rather keep starting wealth in the +0 to +5 range, to keep people on the raggedy edge. Unless people have a strong issue, I think I'd rather do something like 1d4-1, +1 if you have Windfall, +1 if you took profession at first, +3 profession checks. Then just take equipment appropriate for your character. If there's something that's horribly expensive that you'd like, we can talk about it, and probably reduce your other gear. Otherwise, I think it will generally work out.

Once we actually get the game rolling, I'll put up the specific rules for Firefly. The big ones are the availability of tech (which can range from PL2 on really rough worlds to PL7 or even 8 on Core planets), and how upkeep of the ship works (which will also depend on whether Krypton takes the Captain feat or not).

SinbadEV
21st of June, 2011, 23:11
I have been nominally interested in trying to do this online role-playing thing again... so I was lurking, waiting for something interesting to show up here.

Watched the whole firefly series and serenity over the course of a week a year ago or so... thought it was awesome so here's a few pitches (poking around on http://d20resources.com/ ):

Disfigured Tinker:
"Smart Hero" (with build focussed on becoming an Engineer or Techie)

Missing an arm and a leg (replaced with semi-functional low-tech prosthetic arm and leg), chemical type burns on one whole side of the body, eyes replaced with "Nightvision Optics" and combat skills built around staying in the back and sniping.

Would act as the ships engineer, weapon crafter, repair person, hacker and whetever is appropriate to the setting., probably a "functional addict" to painkillers, maybe that Neutrad Dependency thing... personality would be a genial but cynical, gruff... thinking a disillusioned former Federal mechanic from the war... proudly carries his formal discharge papers.

Kender Bard:
"Charismatic Hero" - Fast-Talk Tree
Criminal Occupation (basically a con-artist)

Prefers to avoid combat by diplomacy or stabbing the guy in his sleep.

Knows just enough about medicine to have passed himself off to the crew as a Medic... thinking a back-story about auditing classes at a medical school to get good enough at impersonating a doctor to get chicks... maybe has a mail-order doctorate in something like english literature or music.

He's probably a wanted criminal so that's a negative... also he has a poorly controlled kleptomania and he's not good at it so will constantly be getting caught stealing stupid things and needing to talk his way out of it... also he's short enough for that to be a problem, but not so much for him to be stared at... maybe 4'6" ish?

Empath/Telepath Medic

Gotta be a waifish girl... knocked out in one hit, prone to fainting if overwhelmed by emotion etc... also a bit of a hippie vegetarian... maybe some flavour mutations like mood-eyes... you can tell when she's mad at you or lying because her eyes change color. But also some good ones like Hypersensitivity or Pheromone Attraction etc.

I was thinking it would be cool for her to have an NPC Thug semi-enthralled by her to protect her... but I don't know how to make the rules work for that.
(yes I know this one is a bit obvious, but I'd make her different than River... more like a wimpy Deanna Troi)

Gifted Green Horn:
Student Field Scientist
Wesley Crusher personality... recent graduate, booked passage on the trip to get to some place to study something obscure like silicon based flora on the third moon of Betelgeuse five... would help if the story gives an excuse for this not to happen (perhaps he ends up helping the crew commit a crime and can no longer return to polite society)...

SinbadEV
22nd of June, 2011, 00:28
I can pretty much post every day about 60% of the time (I have this annoying evening shift where my only duty is to sit around and ensure that the phones get answered and the right person get's paged if something goes wrong... so those 1 in 2 weeks I'll likely post multiple times a day... the other %50 of the time I have a life, wife, kids and my job is much more engaging... so a post a day would be a stretch.)

For the month of July my wife and kids are going on vacation to visit my wife's in-laws... so for that period I will likely obsessively refresh these forums at all hours of the days and night.

Ergonomic Cat
22nd of June, 2011, 12:54
I'd say that the disfigured tinker, the green horn, or a modified version of the Empath. The medic spot has been generally claimed, so unless the crew got hurt a *lot*, or needed a con man that had a cover story, the diplomatic one would be a stretch to justify.

I wouldn't mind the telepath with a few modifications - Firefly doesn't really support active mutations, but there's certainly potential for passive ones - unconcious empath/telepath would work okay - she's not necessarily even aware of it, and certainly can't control it to any real degree, but she has scary accurate flashes of insight. She could well be a companion, or simply the Face of the crew.

I found the notes we made for our old campaign for a the Bounty And Warrant Pursuit System (Bops, as it's known). So if you don't have ideas, a crew that pulls bounties (and possibly illegal bounties, or cargo) is an option. But don't feel you'd have to go that route. It's possible I'll just use it for the people coming after you. ;)

Ergonomic Cat
22nd of June, 2011, 13:26
We have one mechanically complete character so far!

5Solas
22nd of June, 2011, 20:22
Sinbad, sounds like quite the intellectually stimulating occupation. :) To the Bops system, I've never heard of it before now so am not familiar but am more than open to the ship being operated along the lines of bounties or cargo; need to go watch some Cowboy Bebop now.

Ginning up the background/story of my character right now and am really looking forward to getting this off the ground.

SinbadEV
23rd of June, 2011, 00:27
Was playing around with the pathguy charater generator and then manually edited my character sheet a bit... here's what I've come up with:

https://docs.google.com/document/pub?id=1JQ6ansAvg61zpL0wSBr6fO7Je29fIHaYn2KoGsDXU8 w

I kinda improvised a little...

Ergonomic Cat
23rd of June, 2011, 11:52
Sinbad, sounds like quite the intellectually stimulating occupation. :) To the Bops system, I've never heard of it before now so am not familiar but am more than open to the ship being operated along the lines of bounties or cargo; need to go watch some Cowboy Bebop now.

Ginning up the background/story of my character right now and am really looking forward to getting this off the ground.

You've never heard of it because we made it up. ;) I think it's fairly in theme with the rest. Clearly there's some sort of system, and Early is being paid to track the crew, along with the guy that was coming after Jayne. We just put a structure around it.

I requested a forum, so we should have a place to live soon. I've got 1 or 2 more players that might show up, but we can begin the heavy lifting once we're there.

Ergonomic Cat
23rd of June, 2011, 11:57
Was playing around with the pathguy charater generator and then manually edited my character sheet a bit... here's what I've come up with:

https://docs.google.com/document/pub?id=1JQ6ansAvg61zpL0wSBr6fO7Je29fIHaYn2KoGsDXU8 w

I kinda improvised a little...

Generally that looks fine. Keep in mind that your level of Cybernetics is very rare, especially if you're travelling to the far reaches. There are still planets where they burn witches, so a man with extraordinary "magic" powers may well attract a lot of attention. There's a precedent for high level biotech more than cybernetics, so I think we'll probably slant your arm more that direction than a true cybernetic bit. I imagine an advanced cyberarm in the 'Verse to be more on the Steampunk side than the Cyberpunk side. It's also going to take a trip to somewhere like Osiris if you need repair work done beyond what you can provide yourself.

SinbadEV
23rd of June, 2011, 12:17
I view my Cyberarm as just a prosthetic limb that duplicates the functions of a normal arm but shuts down in the case of electrical damage or emp etc... so that shouldn't be too weird and I can wear a greatcoat and leather gloves to hide it's nature.

5Solas
23rd of June, 2011, 21:16
You've never heard of it because we made it up. ;) I think it's fairly in theme with the rest. Clearly there's some sort of system, and Early is being paid to track the crew, along with the guy that was coming after Jayne. We just put a structure around it.

I requested a forum, so we should have a place to live soon. I've got 1 or 2 more players that might show up, but we can begin the heavy lifting once we're there.

There my answer be...thanks. As to the crew, are we starting before we get together and narrating from the beginning, is this our first run together as a crew or are we established somewhat as a group with a few missions under our belt?

Ergonomic Cat
24th of June, 2011, 07:42
There my answer be...thanks. As to the crew, are we starting before we get together and narrating from the beginning, is this our first run together as a crew or are we established somewhat as a group with a few missions under our belt?

This is an excellent question. ;) Though one I think better discussed in our shiny new forum, over here! (http://online-roleplaying.com/forums/forumdisplay.php?f=1829)