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Lune
28th of March, 2011, 14:51
So have you ever read American Gods? Or for that matter any of Neil Gaiman's work? Basically the idea is having a game based on playing the living embodiment of an ideal, or a personification of a belief, or a living legend. A being who thrives on the beliefs of others and in fact needs it to survive even as a form of sustanance.

Yeah... pretty broad concept for an RPG, I know. I was hoping that there was a good system that exists for a game like this but I must confess that I am not familiar with them. I was thinking perhaps Fate or Exalted? I haven't played either but have heard a bit about them.

While I like the idea of rewards being given to characters based on how much belief they have garnered I don't believe that this concept has to be ingrained in the system. I could sort of ad-hoc leveling up or the gain of power based on this myself.

I was thinking of the types of characters that could be played would be based on what things people in our current world believe in (not just gods, but angels, ideals, beliefs, superstitions, etc.). Maybe even to the extent of modern pop culture figures (Big Brother, Men in Black, Vampires, etc.). But perhaps instead of the character being the thing that people believe in that he is the actual being behind the idea (the real Sherlock Holmes, the real boogie man, the real yak from Yak Shaving Day, whatever).

As an example (actually discussed on this board in a different place): Santa Clause. Different cultures know him by different names across the world, but they could all be refering to the same actual being. That being is actually thriving off all of the energy given by the belief that is given to this idea by all the people in all the cultures around the world that believe in this persona. The more belief he garners, the more power he has.

Or for that matter, perhaps there are actually a few seperate beings who are thriving off the same belief and each represents a different aspect of the same basic ideal or figure. For instance Saint Nicholas could be gaining the belief from the Catholics while Santa Claus is gaining belief from elsewhere.

Anyway, the idea intrigues me. The only issue is that I'm not sure exactly what a party of characters would have in common to the point of working together towards a common goal to make an adventure out of. Has anyone ever ran any kind of campaign like this before? What system did you use?

I was actually thinking of just using the Hero/Champions system as it could feasibly include any type of power that you'd think any being would have. It also could work from a rewards standpoint. It doesn't really have the feel of the game but I suppose that is just a state of mind issue.

red_dr4g0n94
28th of March, 2011, 15:28
Have you ever heard/tried/thought of Nobilis? Its a system (and I use the term loosely since its a dice-less one) were you play a being given the power over something. I saw one game where the player was the power over "lost things" as an example. He could summon anything that had ever been lost for any reason.

Linklegacy77
28th of March, 2011, 15:28
I think a modified exalted system could work pretty well, I don't know much about Fate or Hero/champions.

LeadPal
28th of March, 2011, 17:47
Nobilis. Definitely Nobilis.

Lune
28th of March, 2011, 20:41
Actually I did some looking and I sorta dislike what I am hearing about Fate. It isn't so much that I mind rules light, but that I do mind a rules system that is that fluid. There is a such thing as a solid rules light system and Fate doesn't appear to be it.

Exalted seems good after looking into it a bit but I'm not sure if it is a good fit. The system seems a bit limited and the rules are based pretty heavily around the setting.

Hero/champions seems like the likeliest fit right now but I don't know much about this Nobilis that you speak of. I'll have to check it out.

Lune
28th of March, 2011, 21:31
Okee... so I looked at Nobilis. Despite the fact that it was pretty much based around concepts of Neil Gaimen and similar authors take on the idea I presented it is a bit too, um... cosmic? for me. I was thinking of something a bit more earthbound. Something on the level of Batman, League of Extraordinary Gentlemen, most of the goings on in American Gods, or bringing Paul Bunyan's colosal nature down to the size of perhaps Andre the Giant.

I admit I'm no wordsmith so trying to describe these ideas I have in my mind often end in me being frustrated at not being able to sufficiently do so. Without having a better way of putting it I'm affraid that the Nobilis system would allow for characters more on the Silver Surfer level when I'm looking for characters more on the John Constantine level. Basically the system allows for too powerful of characters for what I have in mind.

Honestly, I'm not sure why I'm even looking for this cause I wasn't planning on running the game but would rather play in it. ...and I don't know anyone who is willing/able to do so. So its sorta academic curiosity, I guess.

-J-
29th of March, 2011, 05:11
Sorry i'm late to the party with system suggestions, but here are my 2 cents (for what they're worth)

I've used Hero to run three games (Aerdun, Eberron, Champions) ranging from iron age fantasy to bench pressing a truck superheroes - i've never had to modify, tweak, or house rule a single thing. In fact when one of players in The City came to me wanting to play a book, it was no problem to emulate that idea using Hero (no to mention making them able to effectively contribute to the party).

LeadPal
29th of March, 2011, 05:24
Okee... so I looked at Nobilis. Despite the fact that it was pretty much based around concepts of Neil Gaimen and similar authors take on the idea I presented it is a bit too, um... cosmic? for me. I was thinking of something a bit more earthbound. Something on the level of Batman, League of Extraordinary Gentlemen, most of the goings on in American Gods, or bringing Paul Bunyan's colosal nature down to the size of perhaps Andre the Giant.
That probably rules out Exalted, too, as it's almost absurdly high-power. I think that leaves mostly generic systems like d20^ or GURPS. I couldn't guess what GURPS sourcebooks would be useful for this, and you'd probably need a few to get the feel right.

Gralhruk
29th of March, 2011, 05:39
I've used Hero to run three games (Aerdun, Eberron, Champions) ranging from iron age fantasy to bench pressing a truck superheroes - i've never had to modify, tweak, or house rule a single thing. In fact when one of players in The City came to me wanting to play a book, it was no problem to emulate that idea using Hero (no to mention making them able to effectively contribute to the party).
I have to say, J speaks truly here - I have yet to come up with any concept that he hasn't been able to build pretty much exactly to my vision. It is really impressive how well, too. The only issue is that it does require some system mastery to make that happen. Much of the flexibility is in the Powers system, so you really need to be able to translate your ideas into Powers to make it work right. But if you can do that, then any world is your oyster.

zachol
29th of March, 2011, 12:47
Personally I wouldn't try to have any explicit mechanical way of representing "belief equals power" and instead leave it to the DM.
Sort of like story rewards in a more traditional fantasy game.

Lune
1st of April, 2011, 15:12
Thats kinda what I was thinking, little z. Like just sorta make an announcement as a DM stating that rewards are likely going to be given based on the belief you have garnered but leave it to the DM to ad hoc how and in what amount those rewards will be given.

I haven't played enough GURPS to know if I like the mechanics but I have heard enough positive feedback to think that I would. Although I think I would like Hero more for this type of game...not sure why. Probably just experience.

-J-, Gralhruk: I have seen you two around a bit but confess I don't know you that well. I dunno if you guys run any Hero games around the boards here but if you do and you are looking for another player at some point in the future count me as interested. :)

Thank you all for the suggestions but unless I am presented with a better system for this I think Hero is likely what I would go with. That is if/when I get a game off the ground. Or... hopefully, have someone else get off the ground. ;P

Gralhruk
2nd of April, 2011, 00:02
I have not run any Hero games (sadly, I'm barely proficient with it), but you can take a look at J's section here on the boards - all of his games are Hero, although only one is active at this point.

-J-
2nd of April, 2011, 02:01
Hey Lune - I'd be happy to help you with modeling your vision on the Hero system (its something I rather enjoy doing). Send me a PM if you're interested.