Ergonomic Cat
30th of June, 2010, 16:30
Name: Mother Superior, aka Mother
Role: The Maestro D'
Look: Man, Vintage Wear, Expressive Face, Inquisitive Eyes, Lean Body, Precise Hands
Stats
Cool: 0
Hard: 1
Hot: 2
Sharp: 1
Weird: -1
Basic Moves
Do Something under Fire (roll+cool)
Go aggro (roll+hard)
Seize by force (roll+hard) [10+ choose 3; 7-9 choose 2]
take definite hold of it
you suffer little harm
you inflict terrible harm
you impress, dismay, or frighten your enemy
Seduce or manipulate (roll+hot)
Read a sitch (roll+sharp) [10+ ask three; 7-9 ask one]
what’s my best escape route/way in/way past?
which enemy is most vulnerable to me?
which enemy is the biggest threat?
what should I be on the lookout for?
what’s my enemy;s true position?
who’s in control here?
Read a person (roll+sharp) [10+ hold 3; on a 7-9 hold one]
is your character telling the truth?
what’s your character really feeling?
what does your character intend to do?
what does your character wish I’d do?
how could I get your character to ____?
Open your brain (roll+weird)
Help or interfere (roll+Hx) +1 help or -2 interfere
Maestro D' Moves
Fingers in every pie
Put out the word that you want a thing - could be a person, could be somethin somethin, could even be just a thing - and roll+hot. On a 10+, it shows up in your
establishment for you, like magic. On a 7-9, well, your people make an effort and everybody wants to please you and close is close, right? On a miss, it shows up in your establishment for you with strings wicked attached.
Everybody eats, even that guy:
When you want to know something about someone important (your call), roll+hot. On a hit, you can ask the MC questions. On a 10+, ask 3. On a 7-9,
ask 1:
• how are they doing? what’s up with them?
• what or who do they love best?
• who do they know, like and/or trust?
• when next should I expect to see them?
• how could I get to them, physically or emotionally?
Establishment (Mother's Bar and Pleasure Palace)
• Featuring drinks, supported by sex and games.
• Kink, protection, bustle, eavesdropping.
• Regulars: Lamprey (Best customer - always pays,always pays more for "accidents", always goes home on time), Ba (Might be in love with a girl, can only pay occasionally), Camo (Quiet), Toyota (Worst customer - dumb as a stump, always thinks he has an angle. Always pays just enough not to get thrown out), Lits (Likes to fight).
• Interested NPCS: Been (Been owned the building (well, he camped it with a rifle first), but lost it in a game of Murders). Rolfball (Rolfball thinks he should be an employee, and always has the next way to make it big for MBPP). Gams (Has tried 3 times to attack the bar, never succeeded. Lost a hand in the last fight, but killed the two best dancers).
• Security: A real gang (3-harm close reload messy).
• Important Cast & Crew: Rubber Duck (Skinner extraordinaire. She's well aware that she's a huge draw, and abuses her position, but she brings in guys (and girls) like untainted water, and sales are always much higher when she's on stage (and even higher when she's working the crowd). She was with Temple, until she was killed in Gams last attack). Lamp (Head of Security. Lamp may or may not be clinically insane, but he is good at his job. And being unhinged as he is means that people can never really figure out how to bribe him or manipulate him, because his needs and wants don't mesh with anything people understand. Rumored to be a Brainer, but isn't). Brass (Brass is the head waitress. She knows what she's doing, and can generally take care of an unruly crowd. She also steals, but not enough so Mother has to do anything about it). Buckles (Backup bartender. Buckles is mute and one eyed from street fighting injuries. He serves good drinks, and has a good eye for people). Snickers (The acquirer. Snickers keeps things running - he makes sure there's enough alcohol to (mostly) go around, makes sure the whores are (relatively) disease free, sets up deals, trades and all kinds of shadiness). Dimetapp (Dimetapp runs the games, makes sure some people win, some people lose, and some people actually get what their skill and luck earn them. He was crooked, and is now reformed, hard. He has religion, although he doesn't understand it). Lattice (Lattice is Mother's right hand woman. She knows where some of the bodies are buried, the combinations to half the safes (though she thinks she knows them all), and when and where Mother sleeps. She's also possibly Mother's sister, daughter, or third wife). Haynes (Haynes is the janitor).
HX
Wolf (Gunlugger)
Fetish (Battlebabe)
Pain (Brainer)
Butcher Bird (Chopper)
Personal Gear
A wicked blade - butcher knife (2-harm hand)
Oddments worth 1-barter
Several pre-End suits and ties (always loosened). One is lined (1-armor). Patched, but servicable. One that is immaculate, and almost never worn.
Role: The Maestro D'
Look: Man, Vintage Wear, Expressive Face, Inquisitive Eyes, Lean Body, Precise Hands
Stats
Cool: 0
Hard: 1
Hot: 2
Sharp: 1
Weird: -1
Basic Moves
Do Something under Fire (roll+cool)
Go aggro (roll+hard)
Seize by force (roll+hard) [10+ choose 3; 7-9 choose 2]
take definite hold of it
you suffer little harm
you inflict terrible harm
you impress, dismay, or frighten your enemy
Seduce or manipulate (roll+hot)
Read a sitch (roll+sharp) [10+ ask three; 7-9 ask one]
what’s my best escape route/way in/way past?
which enemy is most vulnerable to me?
which enemy is the biggest threat?
what should I be on the lookout for?
what’s my enemy;s true position?
who’s in control here?
Read a person (roll+sharp) [10+ hold 3; on a 7-9 hold one]
is your character telling the truth?
what’s your character really feeling?
what does your character intend to do?
what does your character wish I’d do?
how could I get your character to ____?
Open your brain (roll+weird)
Help or interfere (roll+Hx) +1 help or -2 interfere
Maestro D' Moves
Fingers in every pie
Put out the word that you want a thing - could be a person, could be somethin somethin, could even be just a thing - and roll+hot. On a 10+, it shows up in your
establishment for you, like magic. On a 7-9, well, your people make an effort and everybody wants to please you and close is close, right? On a miss, it shows up in your establishment for you with strings wicked attached.
Everybody eats, even that guy:
When you want to know something about someone important (your call), roll+hot. On a hit, you can ask the MC questions. On a 10+, ask 3. On a 7-9,
ask 1:
• how are they doing? what’s up with them?
• what or who do they love best?
• who do they know, like and/or trust?
• when next should I expect to see them?
• how could I get to them, physically or emotionally?
Establishment (Mother's Bar and Pleasure Palace)
• Featuring drinks, supported by sex and games.
• Kink, protection, bustle, eavesdropping.
• Regulars: Lamprey (Best customer - always pays,always pays more for "accidents", always goes home on time), Ba (Might be in love with a girl, can only pay occasionally), Camo (Quiet), Toyota (Worst customer - dumb as a stump, always thinks he has an angle. Always pays just enough not to get thrown out), Lits (Likes to fight).
• Interested NPCS: Been (Been owned the building (well, he camped it with a rifle first), but lost it in a game of Murders). Rolfball (Rolfball thinks he should be an employee, and always has the next way to make it big for MBPP). Gams (Has tried 3 times to attack the bar, never succeeded. Lost a hand in the last fight, but killed the two best dancers).
• Security: A real gang (3-harm close reload messy).
• Important Cast & Crew: Rubber Duck (Skinner extraordinaire. She's well aware that she's a huge draw, and abuses her position, but she brings in guys (and girls) like untainted water, and sales are always much higher when she's on stage (and even higher when she's working the crowd). She was with Temple, until she was killed in Gams last attack). Lamp (Head of Security. Lamp may or may not be clinically insane, but he is good at his job. And being unhinged as he is means that people can never really figure out how to bribe him or manipulate him, because his needs and wants don't mesh with anything people understand. Rumored to be a Brainer, but isn't). Brass (Brass is the head waitress. She knows what she's doing, and can generally take care of an unruly crowd. She also steals, but not enough so Mother has to do anything about it). Buckles (Backup bartender. Buckles is mute and one eyed from street fighting injuries. He serves good drinks, and has a good eye for people). Snickers (The acquirer. Snickers keeps things running - he makes sure there's enough alcohol to (mostly) go around, makes sure the whores are (relatively) disease free, sets up deals, trades and all kinds of shadiness). Dimetapp (Dimetapp runs the games, makes sure some people win, some people lose, and some people actually get what their skill and luck earn them. He was crooked, and is now reformed, hard. He has religion, although he doesn't understand it). Lattice (Lattice is Mother's right hand woman. She knows where some of the bodies are buried, the combinations to half the safes (though she thinks she knows them all), and when and where Mother sleeps. She's also possibly Mother's sister, daughter, or third wife). Haynes (Haynes is the janitor).
HX
Wolf (Gunlugger)
Fetish (Battlebabe)
Pain (Brainer)
Butcher Bird (Chopper)
Personal Gear
A wicked blade - butcher knife (2-harm hand)
Oddments worth 1-barter
Several pre-End suits and ties (always loosened). One is lined (1-armor). Patched, but servicable. One that is immaculate, and almost never worn.