zachol
31st of May, 2010, 02:36
Arbiter Lynn (http://kingmaker-pbp-at-orp.blogspot.com/2010/06/lynn.html)
Lynnaewris, Adopted Daughter of Ennis and Jennifer of Abadar, "Ice Eyes,"
Native of Port Ice, Bearer of the Golden Key
http://dl.dropbox.com/u/364173/Games/astrid3.jpg
"A pound of flesh? Well, you did agree to the deal. Fair is fair."
Lynn is of average height, with brown hair, and utilitarian brownish clothing. Her face is cute but unmemorable, and her most striking feature is her eyes, which are an odd pale blue-grey, "like ice." She does clean up nicely on occasion. Lynn is an acolyte, a native of Port Ice She was an orphan, left at the Church of Abadar, where she was raised. She's grown into an arbiter, a semi-official judge, like many of the clergy of Abadar, and wears his Golden Key.
Bizarrely, for an arbiter, and a theoretically staunch faithful of Abadar, Lynn has the ability to easily switch legal context. She feels just as comfortable pronouncing a sentence of death in a back alley under some "pirate code" as she does handling a disagreement about scales in the marketplace (and she's done both).
She also loves barfights. Really, fights in general. Especially the pain and blood. She rationalizes this by only getting into fights in the ass-end of town, "where everyone's already forfeited their claim to a reasonable level of courtesy and order anyway, so in a sense it's not like I'm actually breaking any laws." That is, the "law" that is actually used in practice in that area doesn't particularly frown on barfights, or brawls in an alley, or sneaking up on suspicious characters nobody cares about and gutting them, so it's all alright. People voluntarily enter into this context, the disorderly law of the "wrong part of town," and so they can't complain. Similarly, Lynn, because she has voluntarily forfeited her privilege and safety by entering into that situation herself, feels she has forfeited her own claims to "reasonable treatment."
Again, this is completely just rationalization. There's nothing more enjoyable than smacking some overconfident idiot into the floor with a chair, and the churchy law stuff came after the fights, so it's been adapted a little.
Her adopted father is a priest of Abadar named Ennis, who along with a now-deceased priestess, Jenny, raised her through childhood. Ennis became the Judge, the local highest authority, of the church of Abadar in Port Ice, after the former Judge Michael retired two years ago.
There are many accusations of favoritism leveled at Ennis, which have helped encourage him to send her off "somewhere."
Lynn's sense of justice is exceedingly strange. Roughly, she prizes contracts above all else; a contract entered into willingly, not under duress, should not be broken. Period. Laws are nothing more than a nebulous, society-wide set of informal contracts. Someone who goes against their society has, essentially, broken that contract, and forfeits any claim to being treated decently. Not that they deserve some punishment, rather that they no longer are afforded its protections.
Society and the individual have a two way contract, "don't be a dick." If one goes against this, so can the other. A system of law merely defines what "being a dick" means, and what the usual sort of retaliation or revenge should be on society's part. However, Lynn takes a very dim view of laws: after all, nobody (or very few people) have actually willingly entered into a formal contract with society. Laws are guidelines or suggestions, and "law" in general is a very weak thing, unimportant in contrast with formal, "real" contracts.
Scheihest the Mute, "Seh"
http://dl.dropbox.com/u/364173/Games/hclip.png
"..."
One of Lynn's few significant friends, Seh is a mute elf. He often wields a shorter curved sword, a "machete," as well as what can only be described as a "combat sawblade," an extremely long, thin and flexible strip of metal with a serrated edge. Although the saw is heavy enough that he has to use both hands to wield it, when in combat Seh is deceptively graceful, the blade moving in long, shallow arcs that result in devastating ragged wounds.
He wears a dark red scarf, which hides rather fearsome-looking scars on his neck. Besides the muteness, he seems like a fairly normal elf. His default expression is "enigmatic smile."
Seh doesn't talk (that is, write) about his muteness, or what happened, but as far as Lynn can determine, about five years ago someone or some group intentionally cut into his throat to render him mute as some sort of punishment. This occurred in his homeland, and he left soon after, either banished or in self-exile.
Although Seh is mute, he can make a surprisingly large range of sounds; what's damaged is his throat, not his tounge or mouth. Voiceless consonants, whistles, clicks, and even strident "vowels" can be all formed, and can communicate quite a lot in a pinch.
Seh usually works as a wilderness guide, and Lynn convinced him to come along for a wage and a portion of her profits. He's mostly just humoring her, as he could easily get more doing other activities, but he also doesn't exactly require money, and is interested in this business to the south.
He's still charging her, though.
Lynn and Seh have known each other for five years, and in Lynn's mind Seh is "big brother." She's been around him long enough to know how to read his writings and interpret his sign language, and the few sounds he can make.
Lynnaewris, Adopted Daughter of Ennis and Jennifer of Abadar, "Ice Eyes,"
Native of Port Ice, Bearer of the Golden Key
http://dl.dropbox.com/u/364173/Games/astrid3.jpg
"A pound of flesh? Well, you did agree to the deal. Fair is fair."
Lynn is of average height, with brown hair, and utilitarian brownish clothing. Her face is cute but unmemorable, and her most striking feature is her eyes, which are an odd pale blue-grey, "like ice." She does clean up nicely on occasion. Lynn is an acolyte, a native of Port Ice She was an orphan, left at the Church of Abadar, where she was raised. She's grown into an arbiter, a semi-official judge, like many of the clergy of Abadar, and wears his Golden Key.
Bizarrely, for an arbiter, and a theoretically staunch faithful of Abadar, Lynn has the ability to easily switch legal context. She feels just as comfortable pronouncing a sentence of death in a back alley under some "pirate code" as she does handling a disagreement about scales in the marketplace (and she's done both).
She also loves barfights. Really, fights in general. Especially the pain and blood. She rationalizes this by only getting into fights in the ass-end of town, "where everyone's already forfeited their claim to a reasonable level of courtesy and order anyway, so in a sense it's not like I'm actually breaking any laws." That is, the "law" that is actually used in practice in that area doesn't particularly frown on barfights, or brawls in an alley, or sneaking up on suspicious characters nobody cares about and gutting them, so it's all alright. People voluntarily enter into this context, the disorderly law of the "wrong part of town," and so they can't complain. Similarly, Lynn, because she has voluntarily forfeited her privilege and safety by entering into that situation herself, feels she has forfeited her own claims to "reasonable treatment."
Again, this is completely just rationalization. There's nothing more enjoyable than smacking some overconfident idiot into the floor with a chair, and the churchy law stuff came after the fights, so it's been adapted a little.
Her adopted father is a priest of Abadar named Ennis, who along with a now-deceased priestess, Jenny, raised her through childhood. Ennis became the Judge, the local highest authority, of the church of Abadar in Port Ice, after the former Judge Michael retired two years ago.
There are many accusations of favoritism leveled at Ennis, which have helped encourage him to send her off "somewhere."
Lynn's sense of justice is exceedingly strange. Roughly, she prizes contracts above all else; a contract entered into willingly, not under duress, should not be broken. Period. Laws are nothing more than a nebulous, society-wide set of informal contracts. Someone who goes against their society has, essentially, broken that contract, and forfeits any claim to being treated decently. Not that they deserve some punishment, rather that they no longer are afforded its protections.
Society and the individual have a two way contract, "don't be a dick." If one goes against this, so can the other. A system of law merely defines what "being a dick" means, and what the usual sort of retaliation or revenge should be on society's part. However, Lynn takes a very dim view of laws: after all, nobody (or very few people) have actually willingly entered into a formal contract with society. Laws are guidelines or suggestions, and "law" in general is a very weak thing, unimportant in contrast with formal, "real" contracts.
Scheihest the Mute, "Seh"
http://dl.dropbox.com/u/364173/Games/hclip.png
"..."
One of Lynn's few significant friends, Seh is a mute elf. He often wields a shorter curved sword, a "machete," as well as what can only be described as a "combat sawblade," an extremely long, thin and flexible strip of metal with a serrated edge. Although the saw is heavy enough that he has to use both hands to wield it, when in combat Seh is deceptively graceful, the blade moving in long, shallow arcs that result in devastating ragged wounds.
He wears a dark red scarf, which hides rather fearsome-looking scars on his neck. Besides the muteness, he seems like a fairly normal elf. His default expression is "enigmatic smile."
Seh doesn't talk (that is, write) about his muteness, or what happened, but as far as Lynn can determine, about five years ago someone or some group intentionally cut into his throat to render him mute as some sort of punishment. This occurred in his homeland, and he left soon after, either banished or in self-exile.
Although Seh is mute, he can make a surprisingly large range of sounds; what's damaged is his throat, not his tounge or mouth. Voiceless consonants, whistles, clicks, and even strident "vowels" can be all formed, and can communicate quite a lot in a pinch.
Seh usually works as a wilderness guide, and Lynn convinced him to come along for a wage and a portion of her profits. He's mostly just humoring her, as he could easily get more doing other activities, but he also doesn't exactly require money, and is interested in this business to the south.
He's still charging her, though.
Lynn and Seh have known each other for five years, and in Lynn's mind Seh is "big brother." She's been around him long enough to know how to read his writings and interpret his sign language, and the few sounds he can make.