SponkleofInfini
14th of November, 2002, 10:31
I thought that with their low ECL's these templates can over power characters at lower levels so feel giving them a progression will sort of balance them out for an entire progression to 20th lv.
Worm that Walks
AC is changed to 4 + HD (max 20)
Engulf deals 6.25 points of damage rounded down per HD (max 100)
Spell-like Abilities - 1/day; Caster Level = HD
1-2-------------Animal Friendship, Animal Messenger
3-4-------------Animal Trance
5-6 ------------Giant Vermin
7-8-------------Summon Vermin
9-10-----------Animal Growth
11-12---------Insect Plague
13-14---------Creeping Doom
15-16---------Animal Shapes
17-18---------Colossal Vermin
Skills - The bonuses = 4 + HD (max 20)
Treat everything else as is described in the ELH
ECL +4
Half Celestial
Special Qualities
HD---------------------*Resistances
1-2----------------------5
3-4----------------------5
5-6----------------------10
7-8----------------------10
9-10--------------------15
11-12------------------15
13-14-------------------20
15-16-------------------20
17-18--------------------Immunity
19+----------------------Immunity
*Applies to Acid, Cold and electricty immunities mentioned in the MM only
Treat everything else as is described in the MM
ECL +3
Half-Dragon
AC = +1 per HD (max +4)
Special Attacks
Breath Weapons - 1/day
DC's = 10 + 1/2 HD + con mod
Damage = 2 damage dice per 3 HD
Special Qualities
Elemental Resistance/Immunity
HD----------------------Resistances
1-2----------------------10
3-4----------------------10
5-6----------------------15
7-8----------------------15
9-10---------------------20
11-12--------------------20
13+----------------------Immunity
Treat everything else as is described in the MM
ECL +3
Half-Fiend
Special Qualities
HD----------------------*Resistances
1-2----------------------5
3-4----------------------5
5-6----------------------10
7-8----------------------10
9-10---------------------15
11-12--------------------15
13+----------------------20
*Applies to all resistances mentioned in the MM only
Treat everything else as is described in the MM
ECL +3
Worm that Walks
AC is changed to 4 + HD (max 20)
Engulf deals 6.25 points of damage rounded down per HD (max 100)
Spell-like Abilities - 1/day; Caster Level = HD
1-2-------------Animal Friendship, Animal Messenger
3-4-------------Animal Trance
5-6 ------------Giant Vermin
7-8-------------Summon Vermin
9-10-----------Animal Growth
11-12---------Insect Plague
13-14---------Creeping Doom
15-16---------Animal Shapes
17-18---------Colossal Vermin
Skills - The bonuses = 4 + HD (max 20)
Treat everything else as is described in the ELH
ECL +4
Half Celestial
Special Qualities
HD---------------------*Resistances
1-2----------------------5
3-4----------------------5
5-6----------------------10
7-8----------------------10
9-10--------------------15
11-12------------------15
13-14-------------------20
15-16-------------------20
17-18--------------------Immunity
19+----------------------Immunity
*Applies to Acid, Cold and electricty immunities mentioned in the MM only
Treat everything else as is described in the MM
ECL +3
Half-Dragon
AC = +1 per HD (max +4)
Special Attacks
Breath Weapons - 1/day
DC's = 10 + 1/2 HD + con mod
Damage = 2 damage dice per 3 HD
Special Qualities
Elemental Resistance/Immunity
HD----------------------Resistances
1-2----------------------10
3-4----------------------10
5-6----------------------15
7-8----------------------15
9-10---------------------20
11-12--------------------20
13+----------------------Immunity
Treat everything else as is described in the MM
ECL +3
Half-Fiend
Special Qualities
HD----------------------*Resistances
1-2----------------------5
3-4----------------------5
5-6----------------------10
7-8----------------------10
9-10---------------------15
11-12--------------------15
13+----------------------20
*Applies to all resistances mentioned in the MM only
Treat everything else as is described in the MM
ECL +3