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Shakespeare
22nd of January, 2010, 11:01
A general unknown to this site, I am nevertheless not a fresh-faced gamer. I've run games, and played in them, both upon table-top, and on other play-by-post sites; it was on one of these sites in particular that I ran my first Resident Evil game. Although it was short lived (due to unavoidable real life issues) the game was hailed as a success by the players within it, and I've been asked on more than one occasion to resurrect it. And so I am finally considering doing so.

Resident Evil: Part 2 is, in a way, a direct follow on from the game I originally hosted on www.roleplayinggames.net (http://www.roleplayinggames.net); whilst it will no doubt feature cameo appearances (or mention in passing) the protagonists from the first game, it'll follow the horrifying encounters of a new group of survivors. As is symbolic of the genre, characters will not be provided with bountiful amounts of ammunition and weaponry -- they will need to earn what they get, and use it sparingly to make it last. Teamwork will be key to survival; failure to look out for your companions will result in a gory death.

Whilst it sounds like a game primarily about combat, Resident Evil: Part 2, like it's predecessor, will actually focus more on character and group interaction than wave-after-wave of zombie warfare. That being said, the game is survival horror at its roots, and the appearance of zombies in large numbers is expected -- this is not a game for those who are not avid fans of the computer games, the novels, or the genre itself.

Unlike the first game, which was played using d20 Modern rules, this one would be played using the All Flesh Must Be Eaten (Revised) system, which is generally less fiddly for an online game (at least, that's my verdict). Players would have the choice of making a character with either the Survivor or Norm templates -- the former is, undoubtedly, more likely to survive, but for that exact reason the latter makes for a much more intense experience, as well as providing a more realistic approach to the game. The choice in this is left solely to the player in question.

With regards to Concepts: I would be willing to look over any character sheet; provided the character's statistics add up, and the concept fits with the genre and the group, there's no reason for me to disallow it. The core of the group will most likely be made up of individuals from common professions, however: don't expect an abundance of UBCS or STARS members. Realism, or whatever goes for realism in Resident Evil, will have to be simulated, and this is a good place to start.

The game is largely completed, though I'd need to modify it based upon player interest, chosen concepts, and other factors. This post is mainly a feeler, to garner potential support for it and see who might be interested.

Either way, game on.

HeadHunter
22nd of January, 2010, 11:16
Being that I was an original player in the first game.... and my love of that game inspired my board on this very site, I am more then willing to join this game. I back this 100% and would be willing to support the creation of the forum in whatever way possible.

What truly made this game an experience unlike any other game I was in, was that the Shakespeare truly made you feel as if you were in your character's shoes. You truly felt the chills and what your character was experiencing. As his post says character interaction makes this game. The first group bonded and made the game that much more enjoyable. If you have ever played the game series this is the board to join up for. I promise you you won't be disappointed.

Shakespeare
23rd of January, 2010, 23:03
Would need 3 players for this as a minimum, 4 maximum. I'll wait for the appropriate number until about mid-February.

oneeye
25th of January, 2010, 13:51
i would be interested. im not too great at PbP but if youll have me id love to try it out.

Shakespeare
25th of January, 2010, 21:48
When I do the applications for this, I do ask players to send me a character background, sample post, and stats. The second of these things helps me see what kind of player they are, and whether they can bring their character to life sufficiently to bring about proper character-to-character interaction. If you provide me with them, and you're the right person for the game, then myself and the other players would be happy to help you settle into PbP.

HeadHunter
27th of January, 2010, 11:32
Definately oneeye.... PbP is one of those things you get used to the more you do. I'll help in any way I can. As Shakespeare can tell you, I've been doing PbP for A LONG while myself. It took me awhile to transition over from Tabletop, but you've got to jump in with both feet and not be afraid to get wet.

If you have any questions or suggestions, feel free to post them in here too.

Shakespeare
1st of February, 2010, 23:04
Is anyone else interested in this? I'm eager to get see Resident Evil revived in some form, but can't do it without enough player interest. I only require three players to begin the game, but can take on as many as five.