BrianL03
1st of December, 2009, 12:31
So my co-DM and I are looking to drop our players into a situation where a prosperous mining town is going to be under siege and they're trapped inside, having to deal with the attackers who are in particular coming after them (they have the McGuffin that the attackers need to raise their all-powerful leader).
We're running D&D 4e with five characters, including the co-DM's and mine (we take turns being the DM or a PC in the party). All characters are 3rd level:
Eladrin Druid (me)
Gnome Wizard (co-DM)
Halfling Rogue
Shifter Ranger (melee-focused)
Dwarf Paladin
We also have an NPC Lizardfolk Cleric at the moment, but I kind of want to drop him ASAP just because of the crazy number of characters whoever is DMing has to deal with.
Obviously this situation is going to fall into a massive battle across the entire town, whether from the walls, in the streets, or from house to house. I have a few ideas of how to keep it interesting, such as moving from location to location, fighting to save (or protect) a particular person for a certain amount of time, dealing with a boss-type character, watching out for falling debris and burning buildings, but want to be able to keep this a hectic, dangerous pace to everything without the combat bogging everything down.
What recommendations do you have for this kind of large-scale combat and keeping the players interested, paying attention, and not getting bored after hacking through another Warforged at the town square?
We're running D&D 4e with five characters, including the co-DM's and mine (we take turns being the DM or a PC in the party). All characters are 3rd level:
Eladrin Druid (me)
Gnome Wizard (co-DM)
Halfling Rogue
Shifter Ranger (melee-focused)
Dwarf Paladin
We also have an NPC Lizardfolk Cleric at the moment, but I kind of want to drop him ASAP just because of the crazy number of characters whoever is DMing has to deal with.
Obviously this situation is going to fall into a massive battle across the entire town, whether from the walls, in the streets, or from house to house. I have a few ideas of how to keep it interesting, such as moving from location to location, fighting to save (or protect) a particular person for a certain amount of time, dealing with a boss-type character, watching out for falling debris and burning buildings, but want to be able to keep this a hectic, dangerous pace to everything without the combat bogging everything down.
What recommendations do you have for this kind of large-scale combat and keeping the players interested, paying attention, and not getting bored after hacking through another Warforged at the town square?