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zachol
5th of November, 2009, 10:39
Ril
Cyril Radegonde Kilyan Corentin du Ile-Vert

Half-Elf Bard 1 (prescient bard)
good male, 5'9", 145 lb, early twenties, tousled black hair, green eyes, bizarrely attractive
excels at acting like a "stupid rich noble playboy"

Abilities
Strength 8 (-1)
Constitution 12 (+1) (10 base, +2 racial)
Dexterity 12 (+1)
Intelligence 13 (+1)
Wisdom 14 (+2)
Charisma 19 (+4) (17 base, +2 racial)

Initiative +1 (+1 dexterity)

AC 13 (+1 dexterity, +2 armor)

Fortitude 11 (+1 constitution)
Reflex 12 (+1 class, +1 dexterity)
Will 15 (+1 class, +4 charisma)

HP 24 (12 bloodied) (12 base, +12 constitution score)
Surge +6 (8 per day) (7 base, +1 constitution)

Speed 6

Attacks (basic)
Longbow +3 ( +1 dexterity, +2 proficiency), 1d10+1 damage (1d10 longbow, +1 dexterity), 20/40' range, bow, load free
Dagger +2 (-1 strength, +3 proficiency), 1d4-1 damage (1d4 dagger, -1 strength), light blade, light thrown, off-hand
Dagger (thrown) +4 (+1 dexterity, +3 proficiency), 1d4+1 damage (1d4 dagger, +1 dexterity), 5/10' range, light blade, light thrown, off-hand
Super Girly Punch -1 (-1 strength), 1d4-1 damage (1d4 unarmed, -1 strength), unarmed, improvised


Need to do:
description
biography

zachol
6th of November, 2009, 01:09
At-Will

Misdirected Mark (Bard Attack 1)
Ril apparently does nothing. That other jerk, however...
At-Will <> Arcane, Implement
Standard — Ranged 10
Target one creature
Attack +4 vs Reflex (+4 charisma)
Hit 1d8+4 damage (1d8, +4 charisma), target is marked by an ally within 5 sq until the end of your next turn

Jinx Shot (Bard Attack 1)
Ril grins, drawing his bow, draining the luck and coordination from his target for his own shot.
At-Will <> Arcane, Weapon
Standard — Ranged 20/40 (longbow)
Target one creature
Attack +6 vs AC (+4 charisma, +2 proficiency (longbow))
Hit 1d10+4 damage (1[W] (1d10 longbow), +4 charisma), and the first time the target misses with an attack before the end of your next turn, it falls prone


Encounter

Focused Sound (Bard Attack 1)
Ril focuses on the enemy, a barrage of sound piercing its defenses.
Encounter <> Arcane, Implement, Thunder
Standard — Ranged 10
Target one creature
Attack +4 vs Reflex (+4 charisma)
Hit 1d10+4 thunder damage (1d10, +4 charisma), and until the end of your next turn, any attack against the target crits on 18–20

Burning Spray (Half-Elf Dilettante Racial Power, Sorcerer Attack 1)
Suddenly, Ril sweeps his hand over the nearby group of enemies, an unexpected burst of fire fanning out.
At-Will <> Arcane, Fire, Implement
Standard — Close blast 3
Target each creature in blast
Attack +4 vs Reflex (+4 charisma)
Hit 1d8+4 fire damage (1d8, +4 charisma)

Majestic Word (Bard Feature)
Ril utters a single resounding word of power, invigorating his ally.
Encounter (Special) <> Arcane, Healing
Minor — Close burst 5
Target you or one ally in burst
Effect the target can spend a healing surge and regain 4 additional hit points (+4 charisma), and slide the target 1 square
Special can be used twice per encounter, but only once per round

Words of Friendship (Bard Feature)
Ril smiles disarmingly, talking on length about very interesting topics in an agreeable manner.
Encounter <> Arcane, Charm
Minor — Personal
Effect gain a +5 power bonus to the next Diplomacy check made before the end of your next turn


Daily

Stirring Shout (Bard Attack 1)
Ril directs the group's attacks against a single enemy, his words invigorating them as they beat down the foe.
Daily <> Arcane, Healing, Implement, Psychic
Standard — Ranged 10
Target one creature
Attack +4 vs Will (+4 charisma)
Hit 2d6+4 psychic damage (2d6, +4 charisma)
Effect until the end of the encounter, whenever an ally hits the target, that ally regains 4 hit points (+4 charisma)

zachol
6th of November, 2009, 01:10
Skills
— Acrobatics +4 (+1 dexterity, +1 class, +2 feat)
— Arcana +6 (+1 intelligence, +5 trained)
— Athletics +2 (-1 strength, +1 class, +2 feat, -0 armor)
— Bluff +10 (+4 charisma, +5 trained, +1 background)
— Diplomacy +11 (+4 charisma, +5 trained, +2 racial)
— Dungeoneering +5 (+2 wisdom, +1 class, +2 feat)
— Endurance +4 (+1 constitution, +1 class, +2 feat, -0 armor)
— Heal +5 (+2 wisdom, +1 class, +2 feat)
— History +4 (+1 intelligence, +1 class, +2 feat)
— Insight +10 (+2 wisdom, +5 trained, +2 racial, +1 background)
— Intimidate +7 (+4 charisma, +1 class, +2 feat)
— Nature +5 (+2 wisdom, +1 class, +2 feat)
— Perception +7 (+2 wisdom, +5 trained)
— Religion +4 (+1 intelligence, +1 class, +2 feat)
— Stealth +4 (+1 dexterity, +1 class, +2 feat, -0 armor)
— Streetwise +7 (+4 charisma, +1 class, +2 feat)
— Thievery +4 (+1 dexterity, +1 class, +2 feat, -0 armor)

Languages Common, Elven, Dwarven


Feats
Jack of All Trades (level 1, +2 feat to untrained skills)


Racial
+2 Constitution, Charisma
Low-light vision
+2 Diplomacy, Insight
Dilettante (choose a 1st level at-will attack power from a class other than your own; can use that power as an encounter power)
Dual Heritage (can take feats as if elf or human)
Group Diplomacy (grant allies within 10 sq +1 to Diplomacy checks)

Class
Implements (wands, songblade etc, magical instruments)
Proficiencies (armor: cloth, leather, hide, chainmail; light shields; weapon: simple melee, simple ranged, military ranged, longsword, scimitar, short sword)
Bardic Training (Ritual Caster feat, 2 free rituals, can perform one bard ritual per day without expending components)
Bardic Virtue (Virtue of Prescience, once per encounter as immediate interrupt, when an enemy hits one ally within 5 sq, grant that ally a +2 power bonus (wisdom) to defense targeted by trigger until end of enemy's turn)
Majestic Word (encounter power, healing)
Multiclass Versatility (can choose class-specific multiclass feats from more than one class)
Skill Versatility (+1 to untrained skill checks)
Song of Rest (sing or play during short rest, all allies affected by Song of Rest, at end of rest, allies gain 4 additional hp (charisma) with each healing surge, can't double up)
Words of Friendship (encounter power, +5 diplomacy)

Background
Seducer (+1 to Bluff and Insight)
Noble Scion


Equipment
Longbow (3lb, 30g, 1d10, +2 prof, 20/40 range)
Dagger (1lb, 1g, 1d4, +3 prof, 5/10 range)
Lyre (2lb, 20g)
Leather Armor (15lb, 25g, +2 armor)
Tab Book (3lb, 50g, rituals 150g)
Random Stuff (bag, bed, fire stuff, moneybelt, nifty lighty things, food, drink, distinct lack of cumbersome rope, chalk) (23lb, 14g)

Ritual Book
Traveler's Chant (l1, 75g, 10g c, bard)
— component 10g, focus 5g (musical instrument); arcana (no check); exploration; time 10m; duration 8h; bard; for ritual's duration, caster and up to eight allies travel faster than normal, treat group's speed as the slowest speed + 2
Make Whole (l1, 50g, spec. c)
— component spec. (see below); arcana (no check); exploration; time 10m; duration perm; a single object that can fit in a 10' cube is completely repaired, comp cost is 20% of the item's cost

Gold 10g in various valuable things
(100g, minus 90g of stuff; 175g in ritual costs are free from class ability)

zachol
8th of November, 2009, 22:06
Goodness it's been a month. Um. Hm. Soon?


Notes

XP:
XP from bar - 116 (116 total)