Prince Yami

23rd of August, 2009, 11:21

Korgul Skullcracker

Half-Orc, Wizard 2

Medium Natural Humanoid

Alignment : Good

Background : Waterdeep

Strength 14 (+2) (base 12 for 4 points, +2 racial)

Constitution 14 (+2) (base 14 for 5 points)

Dexterity 12 (+1) (base 10 for 0 points, +2 racial )

Intelligence 16 (+3) (base 16 for 9 points)

Wisdom 12 (+1) (base 12 for 2 points)

Charisma 12 (+1) (base 12 for 2 points)

Initiative +2 (+1 dex, +1 level)

Passive Insight 12 (+5 training, +X wis, +X level)

Passive Perception 12 (+X wis, +X level)

Normal vision, or otherwise

HP 28 (base +10, +14 con, +4 level)

— Bloodied 15

Healing Surges 8 (base 6, +2 con)

— Surge Value 7

AC 16 (+2 armour, +X shield, +2 dex/int, +1 Staff of defense, +1 level)

Fortitude 13 (+0 class, +2 str/con, +1 level)

Reflex 14 (+0 class, +3 dex/int, +X shield, +1 level)

Will 14 (+2 class, +1 wis/cha, +1 level)

Resist X whatever

Immune whatever

Vulnerable whatever

Saves +X against whatever

Speed 6 squares

Action Points 1 (no milestones)

Skills

— Acrobatics +2 (+1 dex, +1 level)

— Arcana +9 (+5 Training, +3 int, +1 level,)

— Athletics +3 (+2 str, +1 level)

— Bluff +2 (+1 cha, +1 level)

— Diplomacy +7 (+5 training, +1 cha, +1 level)

— Dungeoneering +7 (+5 Training, +1 wis, +1 level)

— Endurance +5 (+2 racial, +2 con, +1 level)

— Heal +2 (+1 wis, +1 level)

— History +4 (+3 int, +1 level)

— Insight +2 (+1 wis, +1 level)

— Intimidate +4 (+2 racial, +1 cha, +1 level)

— Nature +7 (+5 training, +1 wis, +1 level)

— Perception +2 (+1 wis, +1 level)

— Religion +4 (+3 int, +1 level)

— Stealth +2 (+1 dex, +1 level)

— Streetwise +2 (+1 cha, +1 level)

— Thievery +2 (+1 dex, +1 level)

Half-Orc, Wizard 2

Medium Natural Humanoid

Alignment : Good

Background : Waterdeep

Strength 14 (+2) (base 12 for 4 points, +2 racial)

Constitution 14 (+2) (base 14 for 5 points)

Dexterity 12 (+1) (base 10 for 0 points, +2 racial )

Intelligence 16 (+3) (base 16 for 9 points)

Wisdom 12 (+1) (base 12 for 2 points)

Charisma 12 (+1) (base 12 for 2 points)

Initiative +2 (+1 dex, +1 level)

Passive Insight 12 (+5 training, +X wis, +X level)

Passive Perception 12 (+X wis, +X level)

Normal vision, or otherwise

HP 28 (base +10, +14 con, +4 level)

— Bloodied 15

Healing Surges 8 (base 6, +2 con)

— Surge Value 7

AC 16 (+2 armour, +X shield, +2 dex/int, +1 Staff of defense, +1 level)

Fortitude 13 (+0 class, +2 str/con, +1 level)

Reflex 14 (+0 class, +3 dex/int, +X shield, +1 level)

Will 14 (+2 class, +1 wis/cha, +1 level)

Resist X whatever

Immune whatever

Vulnerable whatever

Saves +X against whatever

Speed 6 squares

Action Points 1 (no milestones)

Skills

— Acrobatics +2 (+1 dex, +1 level)

— Arcana +9 (+5 Training, +3 int, +1 level,)

— Athletics +3 (+2 str, +1 level)

— Bluff +2 (+1 cha, +1 level)

— Diplomacy +7 (+5 training, +1 cha, +1 level)

— Dungeoneering +7 (+5 Training, +1 wis, +1 level)

— Endurance +5 (+2 racial, +2 con, +1 level)

— Heal +2 (+1 wis, +1 level)

— History +4 (+3 int, +1 level)

— Insight +2 (+1 wis, +1 level)

— Intimidate +4 (+2 racial, +1 cha, +1 level)

— Nature +7 (+5 training, +1 wis, +1 level)

— Perception +2 (+1 wis, +1 level)

— Religion +4 (+3 int, +1 level)

— Stealth +2 (+1 dex, +1 level)

— Streetwise +2 (+1 cha, +1 level)

— Thievery +2 (+1 dex, +1 level)