Setzer Gabbiani
16th of October, 2002, 05:30
Lvl...BAB................Fort.....Ref.....Will
1.....+1..................+2.......+0......+0
2.....+2..................+3.......+0......+0
3.....+3..................+3.......+1......+1
4.....+4..................+4.......+1......+1
5.....+5..................+4.......+1......+1
6.....+6/1...............+5.......+2......+2
7.....+7/2...............+5.......+2......+2
8.....+8/3...............+6.......+2......+2
9.....+9/4...............+6.......+3......+3
10...+10/5..............+7.......+3......+3
11...+11/6/1...........+7.......+3......+3
12...+12/7/2...........+8.......+4......+4
13...+13/8/3...........+8.......+4......+4
14...+14/9/4...........+9.......+4......+4
15...+15/10/5.........+9.......+5......+5
16...+16/11/6/1......+10......+5......+5
17...+17/12/7/2......+10......+5......+5
18...+18/13/8/3......+11......+6......+6
19...+19/14/9/4......+11......+6......+6
20...+20/15/10/5....+12......+6......+6
Animal Empathy (Cha, exclusive skill), Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intuit Direction (Wis), Move Silently (Dex), Proffession (Wis), Ride (Dex), Search (Int), Spot (Wis), Swim (Str), Wilderness Lore (Wis)
Skill Points at 1st Level: (4 + Int modifier) x4
Skill Points at Each Additional Level: 4+ Int modifier
Spells Per Day:
1st: -
2nd: -
3rd: -
4th: 0
5th: 0
6th: 1
7th: 1
8th: 1/0
9th: 1/0
10th: 1/1
11th: 1/1/0
12th: 1/1/1
13th: 1/1/1
14th: 2/1/1/0
15th: 2/1/1/1
16th: 2/2/1/1
17th: 2/2/2/1
18th: 3/2/2/1
19th: 3/3/3/2
20th: 3/3/3/3
Special:
1st: Track, 1st Favored Enemy
2nd:
3rd:
4th: Feat Tree 1
5th: 2nd Favored Enemy
6th:
7th:
8th: Feat Tree 2
9th:
10th: 3rd Favored Enemy
11th:
12th: Feat Tree 3
13th:
14th:
15th: 4th Favored Enemy
16th: Feat Tree 4
17th:
18th:
19th:
20th: 5th Favored Enemy
Feat Tree: Bonus Feat useable only in light or no armor. Choose Feat Tree From PHB (DM may allow others). Possible Feat Trees include: Dodge, Expertise, Improved Unarmed Strike, Mounted Combat, Point Blank Shot, Power Attack, and Two-Weapon Fighting. Once chosen, you cannot change it. Feat Trees with only 3 feats may have one other bonus feat at 4th level, continuing with the Tree at 8th.
Adds just a little power, much more custmizability, and gets rid of the 1st-level munch key.
1.....+1..................+2.......+0......+0
2.....+2..................+3.......+0......+0
3.....+3..................+3.......+1......+1
4.....+4..................+4.......+1......+1
5.....+5..................+4.......+1......+1
6.....+6/1...............+5.......+2......+2
7.....+7/2...............+5.......+2......+2
8.....+8/3...............+6.......+2......+2
9.....+9/4...............+6.......+3......+3
10...+10/5..............+7.......+3......+3
11...+11/6/1...........+7.......+3......+3
12...+12/7/2...........+8.......+4......+4
13...+13/8/3...........+8.......+4......+4
14...+14/9/4...........+9.......+4......+4
15...+15/10/5.........+9.......+5......+5
16...+16/11/6/1......+10......+5......+5
17...+17/12/7/2......+10......+5......+5
18...+18/13/8/3......+11......+6......+6
19...+19/14/9/4......+11......+6......+6
20...+20/15/10/5....+12......+6......+6
Animal Empathy (Cha, exclusive skill), Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intuit Direction (Wis), Move Silently (Dex), Proffession (Wis), Ride (Dex), Search (Int), Spot (Wis), Swim (Str), Wilderness Lore (Wis)
Skill Points at 1st Level: (4 + Int modifier) x4
Skill Points at Each Additional Level: 4+ Int modifier
Spells Per Day:
1st: -
2nd: -
3rd: -
4th: 0
5th: 0
6th: 1
7th: 1
8th: 1/0
9th: 1/0
10th: 1/1
11th: 1/1/0
12th: 1/1/1
13th: 1/1/1
14th: 2/1/1/0
15th: 2/1/1/1
16th: 2/2/1/1
17th: 2/2/2/1
18th: 3/2/2/1
19th: 3/3/3/2
20th: 3/3/3/3
Special:
1st: Track, 1st Favored Enemy
2nd:
3rd:
4th: Feat Tree 1
5th: 2nd Favored Enemy
6th:
7th:
8th: Feat Tree 2
9th:
10th: 3rd Favored Enemy
11th:
12th: Feat Tree 3
13th:
14th:
15th: 4th Favored Enemy
16th: Feat Tree 4
17th:
18th:
19th:
20th: 5th Favored Enemy
Feat Tree: Bonus Feat useable only in light or no armor. Choose Feat Tree From PHB (DM may allow others). Possible Feat Trees include: Dodge, Expertise, Improved Unarmed Strike, Mounted Combat, Point Blank Shot, Power Attack, and Two-Weapon Fighting. Once chosen, you cannot change it. Feat Trees with only 3 feats may have one other bonus feat at 4th level, continuing with the Tree at 8th.
Adds just a little power, much more custmizability, and gets rid of the 1st-level munch key.