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BigRedRod
6th of July, 2009, 19:13
Caliban
Feats & Features (http://online-roleplaying.com/forums/showpost.php?p=349203&postcount=2), Powers (http://online-roleplaying.com/forums/showpost.php?p=349204&postcount=3), Equipment (http://online-roleplaying.com/forums/showpost.php?p=349205&postcount=4), Background (http://online-roleplaying.com/forums/showpost.php?p=349206&postcount=5)

Half-Elf Warlord 1
Medium origin humanoid
Unaligned

Strength 14 (+2) (base 14)
Constitution 13 (+1) (base 11, +2 racial)
Dexterity 13 (+1) (base 13)
Intelligence 12 (+1) (base 12)
Wisdom 10 (+0) (base 10)
Charisma 18 (+4) (base 16, + 2 racial)

Initiative +1 (+1 dex)

Passive Insight 12 (10 + 0 wis + 2 racial)
Passive Perception 10 (10 + 0 wis)
Low-light vision

HP 25 (base 12, +13 con, +5*(X-1) level)
— Bloodied 13
Healing Surges 8 (base 7, +1 con)
— Surge Value 6

AC 17 (+6 armour, +1 shield)
Fortitude 13 (+1 class, +2 str)
Reflex 12 (+0 class, +1 dex, +1 shield)
Will 14 (+1 class, +4 cha)
Resist None
Immune None
Vulnerable None
Saves None

Speed 5 squares (6 based, -1 armour)
Action Points 1 (no milestones)

Skills
— Acrobatics +0 (+1 dex, -1 armour)
— Arcana +1 (+1 int)
— Athletics +6 (+2 str, +5 trained, -1 armour)
— Bluff +4 (+4 cha)
— Diplomacy +11 (+4 cha, +5 trained, +2racial)
— Dungeoneering +0 (+0 wis)
— Endurance +0 (+1 con, -1 armour)
— Heal +5 (+0 wis, +5 trained)
— History +1 (+1 int)
— Insight +2 (+0 wis, +2 racial)
— Intimidate +9 (+4 cha, +5 trained,)
— Nature +0 (+0 wis)
— Perception +0 (+0 wis)
— Religion +1 (+1 int)
— Stealth +0 (+1 dex, -1armour)
— Streetwise +4 (+4 cha)
— Thievery +0 (+1 dex, -1 armour)

BigRedRod
6th of July, 2009, 19:13
Feats & Features

Race Features
Dilettante: Lace of faith (Choose an at-will power from another class. Use this as an encounter power)
Dual Heritage (Count as an elf, half-elf and human for feat prerequisites.)
Group Diplomacy (Allies within 10 squares gain +1 to diplomacy)

Class Features
Combat Leader (Allies who can see/hear within 10 squares gain +2 initiative)
Commanding Presence: Inspiring presence (allies who can see gain half level + cha mod (+4) hit points when they spend an action point to take an extra action)
Inspiring Word (Power which lets allies spend healing surges)

Feats
Group Insight (level 1; allies within 10squares gain a racial +1 to insight and initiative checks)

Aura
10 square radius, allies only
+3 initiative, +1 insight, +1 diplomacy, +4hp when spending an action point to take an extra action

Armour Proficiencies Cloth, leather, hide, chainmail; light shield
Weapon Proficiencies Simple melee, military melee, simple ranged

Languages Common, Elven, Supernal

BigRedRod
6th of July, 2009, 19:13
All of these assume the trident is being used. For the shortsword [W] is X and the attack bonuses are all at +1 due to the extra proficiency

At-Will Powers

Opening shove*
At-Will ◊ Martial, Weapon
Standard Action — Melee weapon
Target One creature
Attack +4 Str vs. Ref
Hit: You push the target 1 square. Then choose one ally you can see. That ally either shifts a number of squares equal to your Intelligence modifier (1) or makes a melee basic attack against the target.
Attack +0 lvl, +2 str, +2 prof;

Wolf pack tactics
At-Will ◊ Martial, Weapon
Standard Action — Melee weapon
Target One creature
Special Before you attack, you let one ally adjacent to either you or the target shift 1 square as a free action.
Attack +4 Str vs. AC
Hit 1d8+2 damage
Attack +0 lvl, +2 str, +2 prof; Damage 1[W], +2 str; Critical 10 damage

Melee Basic Attack
At-Will ◊ Martial, Weapon
Standard Action — Melee weapon
Target One creature
Attack +4 vs. AC
Hit 1d8+2 damage
Attack +0 lvl, +2 str, +2 prof; Damage 1[W], +2 str; Critical 10 damage

Ranged Basic Attack
At-Will ◊ Martial, Weapon
Standard Action — Ranged weapon (3/6)
Target One creature
Attack +4 Str vs. AC
Hit 1d8+2 damage
Attack +0 lvl, +2 str, +2 prof; Damage 1[W], +2 str; Critical 10 damage
Uses Strength rather than dex as the trident is a "heavy thrown"


Encounter Powers

Guarding Attack
Encounter ◊ Martial, Weapon
Standard Action — Melee weapon
Target One creature
Attack +4 Str vs. AC
Hit Hit: 2d8 + 2 and until the end of your next turn, one ally adjacent to either you or the target gains a +5 power bonus to AC against the target’s attacks.
Attack +0 lvl, +2 str, +2 prof; Damage 2[W], +2 str; AC Bonus (1 base, + 4 cha); Critical 18 damage

Eyebite
Encounter ◊ Arcane, Charm, Implement, Psychic
Standard Action — Ranged 10
Target One creature
Attack +4 Cha vs. Will
Hit 1d6 + 4 psychic damage, and you are invisible to the target until the start of your next turn.
Attack +0 lvl, +4 cha; Damage 1d6, +4 cha; Critical 10 damage

Class Feature Powers

Inspiring Word
Encounter(special) ◊ Martial, Healing
Special: Use twice per encounter (thrice at 16th) but once per round.
Minor Action — Close burst 5 (10 at 11th, 15 at 21st)
Target You or one ally in burst
Effect: The target can spend a healing surge and regain an additional 1d6 hit points. (2d6 at 6th level, 3d6 at 11th, 4d6 at 16th, 5d6 at 21st, 6d6 at 26th)


Daily Powers

Bastion of Defense
Daily ◊ Martial, Weapon
Standard Action — Melee weapon
Target One creature
Attack +4 Str vs. AC
Hit 3d8 + 2 damage. Allies within 5 squares of you gain a +1 power bonus to all defences until the end of the encounter.
Effect Allies within 5 squares of you gain 9 temporary hit points .
Attack +0 lvl, +2 str, +2 prof; Damage 3[W], +2 str; Hit Point Bonus 5 based, + 4cha; Critical 26damage

BigRedRod
6th of July, 2009, 19:13
Magic Items

Nada

Rituals

Nowt

Mundane Equipment

Chainmail

Light shield

Trident

Shortsword

Fine clothing

BigRedRod
6th of July, 2009, 19:13
Physical description
Unclothed Caliban is a monster. Or possibly many monsters. His body has apparently been assembled from at least two dozen other creatures and the original race of some of these parts is far from obvious. Rows of very neat, but ancient, stitches join the various skin grafts and body parts together. Without a doubt, each of his fingers started its existence on another hand. Mixtures of skin tones and possibly even races. Some of his skin is cracked and old like leather while other patches are as smooth as a newborn baby. Whoever, or whatever, it was who assembled Caliban was a surgeon without peer.

Across the broken lines spanning his back lies a horrid tattoo. Some complex magic circle, a figure of vile alchemy, spans across most of the surface area. Runes in a score of languages scattered between various geometric figures and concentric circles.

This grim appearance comes to an end around the shoulders where unbroken flesh begins. Pure, unblemished and cream like the most sought after ivory. Caliban's face is a portrait of mortal beauty, if the visage was any closer to perfection he would have to be divine in some manner. The hair is black, but with such a sheen that it appears silver where it catches the light, long enough to hang down to the nape of his neck and absolutely straight. It is hard to say exactly what colour the eyes of the face are, most would say blue or possibly green but there are occasions when the colours seems to be fade to grey.

Caliban hides his horrific appearance with an ornate black robe worn over his armour. The cut of the garment has been carefully selected to reveal almost the entirety of his beauty while hiding the monstrous body below. Occasionally, as he moves, the robe reveals the matt network of chain links below which armour the warlord. The collar of the robe is heavily starched so that it stands vertically. His choice of clothing is strange, looking more suited to a magician of some kind rather than somebody so martial, but appearances are so often deceptive.

Background
???